well dude is complitely norma, atm at 13 level my DH do 130 dps u make the count what will be teh dps at level 60 . around 5k or smth i suggest ... and if players have like 50k life in 60 level tahts 10 sec I count it in my head something like that don;t know if it will be ... But if its like wow .. it will sux
I feel like beyond level 30 it will be common to have 8k-12k life. I would not be surprised if we had 50k life by the time we hit 60. Some of the healing spells display insane numbers is what leads me to believe this.
i see the point in healing that much at level 40 onwards...but i don't know if i will even reach 10k Life at lvl 24. Mind if i ask what is your Life now for your lvl 13 DH?
i see the point in healing that much at level 40 onwards...but i don't know if i will even reach 10k Life at lvl 24. Mind if i ask what is your Life now for your lvl 13 DH?
Are we sure that it heals that much at level 24? Is it possible that it wouldn't heal that amount until at higher levels with better stats?
Totally possible. I can't imagine that they'd intend the heal to bring you up to maximum health, either.
At lv 13, my barbarian has about 1100 total health, 700 of which is from four pieces of non-optimized crafted gear between lv 8 and 12. I could probably bring myself up to 2k if I continuously crafted until I rolled better on vitality.
The lv12 crafted [Magic] leggings have 18-26 rolled on their vitality, while the level 8 leggings roll 8-17. It accelerates even faster on [Rare] gear. The crafted 22 chestpiece has something like 58-76 vitality on it alone.
Anyways, the Wizard starts with 9 Vitality and get's 2/lvl.
9+(2*59)=127
1 Vitality equals 10hp
So without armor and bonuses it's 12700hp at lvl 60.
You added an extra 0. 127x10=1,270 not 12,700
I would imagine the amount of vitality you get from gear will vastly overshadow the amount you get by auto stats through leveling.
i see the point in healing that much at level 40 onwards...but i don't know if i will even reach 10k Life at lvl 24. Mind if i ask what is your Life now for your lvl 13 DH?
Are we sure that it heals that much at level 24? Is it possible that it wouldn't heal that amount until at higher levels with better stats?
as of now, yea. it heals that much. but once the game gets released, there may or may not be changes for this skill. i guess i have used the wrong title for this topic. lol...my bad. But according to the Game Guide as of now, that's what the skill description says. Learn Serenity at level 16. Unlock Peaceful Repose at level 24. Heals 35587 - 41518 Life.
As a heads up... that 30-40k heal you see IS NOT level 30. Just because the ruin unlocks at level 24 does not mean thats what it heals.
If you guys remember... heal skills scale with level... and that skill is based on level 60.
For example - At least in normal .... at lower levels.... the templars heal skill does 11hp * level. I am fairly certain this will curve as we get higher in level until it heals at least 6000 rather than the 600 this would have healed.
i see the point in healing that much at level 40 onwards...but i don't know if i will even reach 10k Life at lvl 24. Mind if i ask what is your Life now for your lvl 13 DH?
Are we sure that it heals that much at level 24? Is it possible that it wouldn't heal that amount until at higher levels with better stats?
as of now, yea. it heals that much. but once the game gets released, there may or may not be changes for this skill. i guess i have used the wrong title for this topic. lol...my bad. But according to the Game Guide as of now, that's what the skill description says. Learn Serenity at level 16. Unlock Peaceful Repose at level 24. Heals 35587 - 41518 Life.
WRONG - That heal amount is based on a level 60 character. Heals scale with level... and for simplicity blizzard bases all scales on a level 60 character.
i see the point in healing that much at level 40 onwards...but i don't know if i will even reach 10k Life at lvl 24. Mind if i ask what is your Life now for your lvl 13 DH?
Are we sure that it heals that much at level 24? Is it possible that it wouldn't heal that amount until at higher levels with better stats?
as of now, yea. it heals that much. but once the game gets released, there may or may not be changes for this skill. i guess i have used the wrong title for this topic. lol...my bad. But according to the Game Guide as of now, that's what the skill description says. Learn Serenity at level 16. Unlock Peaceful Repose at level 24. Heals 35587 - 41518 Life.
WRONG - That heal amount is based on a level 60 character. Heals scale with level... and for simplicity blizzard bases all scales on a level 60 character.
lol...they should have left a note on that somewhere in the guide then.
i see the point in healing that much at level 40 onwards...but i don't know if i will even reach 10k Life at lvl 24. Mind if i ask what is your Life now for your lvl 13 DH?
Are we sure that it heals that much at level 24? Is it possible that it wouldn't heal that amount until at higher levels with better stats?
as of now, yea. it heals that much. but once the game gets released, there may or may not be changes for this skill. i guess i have used the wrong title for this topic. lol...my bad. But according to the Game Guide as of now, that's what the skill description says. Learn Serenity at level 16. Unlock Peaceful Repose at level 24. Heals 35587 - 41518 Life.
WRONG - That heal amount is based on a level 60 character. Heals scale with level... and for simplicity blizzard bases all scales on a level 60 character.
lol...they should have left a note on that somewhere in the guide then.
They always have left a note... look at the bottom of the calculator.
EDIT: I guess they removed it with the new UI. Anyways all previous UI's stated that its based on a level 60.
i see the point in healing that much at level 40 onwards...but i don't know if i will even reach 10k Life at lvl 24. Mind if i ask what is your Life now for your lvl 13 DH?
Are we sure that it heals that much at level 24? Is it possible that it wouldn't heal that amount until at higher levels with better stats?
as of now, yea. it heals that much. but once the game gets released, there may or may not be changes for this skill. i guess i have used the wrong title for this topic. lol...my bad. But according to the Game Guide as of now, that's what the skill description says. Learn Serenity at level 16. Unlock Peaceful Repose at level 24. Heals 35587 - 41518 Life.
WRONG - That heal amount is based on a level 60 character. Heals scale with level... and for simplicity blizzard bases all scales on a level 60 character.
lol...they should have left a note on that somewhere in the guide then.
They always have left a note... look at the bottom of the calculator.
its no longer there. i know there was a note last time that says skill effects are Level 4 runes or something like that. But now, its gone.
Considering that not all gear comes with Vitality on it, we're either going to be required to go after vitality on our gear, which seems off. Of as we gain in levels we'll get more vitality per level, or the vitality will give more health as we level. It just seems off to me that we'd be required to stack vitality over something else in order to have the life needed to keep playing. I'm thinking we're going to get more out of the vitality we get as base per level as it continues on, we just don't get enough levels in the beta to test it.
I suppose it's possible that the gear dropping in higher difficulties will just naturally have vitality on it, but from what I've seen looking at the crafted gear that's not true. IDK, it just seems off that we'll need to have so much HP, but be required to stack vitality in order to get it. I think it's pretty accepted that we'll have around 50-60k life depending on the class, but it just seems off that we'd need to get 99% of that from gear.
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Well there is a health pot in game guide that heals 35k.I guess it should heal 40-60% of your life at least that's normal for a pot so i say around 50-60k
nice find. didn't thought of that. at least it gives a rough idea and allow us to gauge better based on that. heals 35000 Life and requires Character lvl 58 to use it. I have no idea at what level the skill effects are at. Even if its at level 60, before the change in the Skill Calculator's UI, it stated that skill effects shown in the skill description are all using Level 4 Runes, and sometime probably last year if memory serves me well, skill effects shown were at Level 7?
so...once they removed that...its hard to say what is what
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Because Monk has this Serenity Skill and at level 24, unlocks Rune: Peaceful Repose and it heals for 35k - 40k Life!!!
I mean...by level 24, will any character have that much Life???
Are we sure that it heals that much at level 24? Is it possible that it wouldn't heal that amount until at higher levels with better stats?
At lv 13, my barbarian has about 1100 total health, 700 of which is from four pieces of non-optimized crafted gear between lv 8 and 12. I could probably bring myself up to 2k if I continuously crafted until I rolled better on vitality.
The lv12 crafted [Magic] leggings have 18-26 rolled on their vitality, while the level 8 leggings roll 8-17. It accelerates even faster on [Rare] gear. The crafted 22 chestpiece has something like 58-76 vitality on it alone.
You added an extra 0. 127x10=1,270 not 12,700
I would imagine the amount of vitality you get from gear will vastly overshadow the amount you get by auto stats through leveling.
as of now, yea. it heals that much. but once the game gets released, there may or may not be changes for this skill. i guess i have used the wrong title for this topic. lol...my bad. But according to the Game Guide as of now, that's what the skill description says. Learn Serenity at level 16. Unlock Peaceful Repose at level 24. Heals 35587 - 41518 Life.
If you guys remember... heal skills scale with level... and that skill is based on level 60.
For example - At least in normal .... at lower levels.... the templars heal skill does 11hp * level. I am fairly certain this will curve as we get higher in level until it heals at least 6000 rather than the 600 this would have healed.
WRONG - That heal amount is based on a level 60 character. Heals scale with level... and for simplicity blizzard bases all scales on a level 60 character.
lol...they should have left a note on that somewhere in the guide then.
They always have left a note... look at the bottom of the calculator.
EDIT: I guess they removed it with the new UI. Anyways all previous UI's stated that its based on a level 60.
its no longer there. i know there was a note last time that says skill effects are Level 4 runes or something like that. But now, its gone.
I suppose it's possible that the gear dropping in higher difficulties will just naturally have vitality on it, but from what I've seen looking at the crafted gear that's not true. IDK, it just seems off that we'll need to have so much HP, but be required to stack vitality in order to get it. I think it's pretty accepted that we'll have around 50-60k life depending on the class, but it just seems off that we'd need to get 99% of that from gear.
Tired of the same regurgitated blue posts? Want more in depth coverage of
the aspects of the game you want to know about? Check us out!
nice find. didn't thought of that. at least it gives a rough idea and allow us to gauge better based on that. heals 35000 Life and requires Character lvl 58 to use it. I have no idea at what level the skill effects are at. Even if its at level 60, before the change in the Skill Calculator's UI, it stated that skill effects shown in the skill description are all using Level 4 Runes, and sometime probably last year if memory serves me well, skill effects shown were at Level 7?
so...once they removed that...its hard to say what is what