Requires 2 very low rate drops and still does so little damage. I think that is a problem with the current end-game
I don't see a problem with the build per-se by it requiring low-rate drops. It's just another build centered around that items, and since RNG is personal if someone happens do have those drops, it's a nice build to have.
Regarding the damage: There's a lot of hidden damage from the procs of SoH on this build. It shines against multiple enemies, but against single targets you can get more than 900% weapon damage with crowd control from Paralysis and still be effective.
Yes, there are more damage-dealing builds out there, but the requirements are also different.
I'm not going to enter in a discussion about end-game, because end-game for me is a philosophical discussion, directly connected with each single player. What is end-game for you is not necessarily end-game for me, and vice-versa.
If you do have the items, give it a try. Specially on higher torments, within a group, it's a very nice build.
I don't see a problem with the build per-se by it requiring low-rate drops. It's just another build centered around that items, and since RNG is personal if someone happens do have those drops, it's a nice build to have.
Regarding the damage: There's a lot of hidden damage from the procs of SoH on this build. It shines against multiple enemies, but against single targets you can get more than 900% weapon damage with crowd control from Paralysis and still be effective.
Yes, there are more damage-dealing builds out there, but the requirements are also different.
I'm not going to enter in a discussion about end-game, because end-game for me is a philosophical discussion, directly connected with each single player. What is end-game for you is not necessarily end-game for me, and vice-versa.
If you do have the items, give it a try. Specially on higher torments, within a group, it's a very nice build.
Wizard | Demon Hunter