Enforcer gem is still a nice choice, but now sentries are only a limited part of your damage. BotP or Zei are just much more effective thus recommended.
Ballistic skill is godly with Maelstrom. Archery gives a static damage increase, but less than Ballistic - Steady Aim is nice but dependant on mob type plus with the new Mara6 Custome Engineering has become mandatory.
Only choice you have is to drop ballistic if you don't run a missile build, but passives are pretty much set in stone.
1. Cold builds atm seem to be the best ones due to item availability and skill combinations, plus synergy with CotW. Anyway the "standard" build is EA:FA, CA:maelstrom, Sentry:Spitfire and MS:Arsenal due to them being all missile skills, and thus benefitting from Ballistic passive. The +%cold focus is because our biggest hitter here is CA, and the rune choice is cold damage.
2. T&T bonus will make sentries standard attacks fire faster - this means more EA because they will replace the normal sentry attacks in the build. Anyway, reaching certain breakpoints in attack speed (and we're talking about sentries as, thus counting T&T) will make the sentry fire addtional CA/MS, due to the mechanics behind; for deeper informations you can look at this post http://us.battle.net/d3/en/forum/topic/12945884471 which contains a lot of explanation and informations.
Not sure what should I strive for and wheter I should equip those T&T
T&T are definitely not that good currently due to a bug in sentires as. Better go for a CIndercloth for fire builds or Magefists, depending on what you get your hands on. Physical builds make a slightly better use of T&T due to synergy with pets.
Until you get a RoGR anyway you won't be using any of them - also i see you rely on a very small HP pool and Unity to tackle higher torment levels; solo playing is fine, but in party you're going to have an hard time with that setup
Sharpshooter boosts the dps number just because it stacks your crit chance to 100% - that bonus is reset for every crit you do. So that is a fake dps.
About Ballistic - yes, you can use it but you need to focus on one of the two - in your build you have half abilities that benefit form one and half from another, and you don't actually need them all. Also Grenades do less damage because they are a generator, and until you get some good gear you're going to use a generator for a long time if not forever. Use the grenades that give you 6 hatred - you will use them less and spam more CA/MS.
Anyway, I'm open to any suggestions like what afflix to go after on which slot, what type of gems to upgrade, or build change, please don't spare any hatred ^^.
First of all, you have a too low hp pool. Focus to reach at east 400k if you want to go up T4/5. Boots/Bracers could get a goot VIT affix, but i suggest you search for better bracers/legs.
PAssives are just a mess You don't need both Grenadier/Ballistic - focus on one (suggested Grenadier). Sharpshooter is a crap of ability. Get Blood Vengeance, Perfectionist and Awareness and you should be way more resilient to monsters.
Last, you don't need 2 spenders - ditch Multishot and take Smoke Screen/Healing Vapors, a great tool to save you.
Lacking elemental damage can hit you quithe harshly - it's a flat dmg increase and even if the tooltip number is low, it's just because it's not counted into it.
For the rest, a look at his gear would be more than helpful; it's not recommended to run with 1h xbow/quiver setup since it's less optimal, but it all depends on what he has his hands on - a good rolled 1h is better than a bad rolled 2h. Also until he doesn't tackle higher torment his setup can vary a lot.
Base gear is good - you have what you need to run the spec properly; still too many items with not perfect rolls/stats and just waiting for an upgrade. First two that come to my mind are the amulet and the RoGR which had both socket and a crap stat you rerolled to base damage.
Just farm for better rolls - you're just that far to jump up difficulties.
Depends on build - also i don't know if the AS of T&T applies to the 6 marauder set bonus. In case it doesn't work, Garwulf is an really good option for physical builds. If you're fire, Cindercloth is really really good.
Your KS is in teh same place of mine - it rolled low damage and DEX, i tried to roll for dmg% but didn't do the right choice. Farm for another imho.
Imho, first choose whay path to follow - physical damage (Garwulf) or fire (magefist). This because if you decide to go for fire, the Garwulf needs to be replaced with a Cindercloth.
First step is to get a Ring of Royal Grandeur; it's a mandatory piece for any character.
Second step, aim for set items. Aughild's bonuses are pretty good especially if you plan to go up Torment. Maruder 4 pieces is awesome - with 2.0.5 6 pieces has been buffed (they say turrets shoot double the skills) but still it's something i wouldn't strive for, and it's difficult to get anyway). There's also natalya, if you manage to get 2 pieces they give a pretty nice bonus (and it's kinda "easy" to insert them in your gear because Nat's weapon is one of the best in game).
Last but not least, Stone of Jordan. Huuuuuge ring.
I think rolling +10%Dmg is better(and easier) than getting a perfect Min/Max-Roll. Or should i reroll the level-reduction for Discipline? If I switch to this Nat i would lose 12 Discipline from the weapon, but get 20 Discipline from the Set Bonus. So i would end up with 68 Discipline.
I'd go with Discipline. Natalya rolls perfect every single time (it has by default DEX, dmg%, cold dmg, socket); dmg% can be higher but it's still good, and the cold damage issue will be fixed so you don't even need to reroll that.
On the other hand, level reduced is kinda useless if you don't plan to send it to an alt, and Discipline is a great resource to have (with enough of that, you can siwtch your generator with a spender and rely on Preparation/Punishment and Nightstalker for any hatred necessity).
Eh, that yellows are only an AS affix left from being a quadrifecta - only option you really have is to drop a legendary pair because they can just roll an higher DEX value.
Trying to gear up my DH but I think I am pretty much at the limit of what Kadala can help with other than the lottery of trying to get a Calamity or some slightly better pants (rolling 2x socket hates me and not sure I should waste any more shards on the ones I have 1mill per roll atm)
Long term goal would be to run druid build but seeing as I am 0/6 Marauder pieces that is likely a long way off, so until then it's generic fire. I have a 2 socket Cindercoat (could roll it to 3, current roll is decent Dex, AC, 2 socket on primary) but especially for solo play the Wolves make nice tanks which seems to help survivability a tonne.
Short term my biggest issue at the moment seems to be survivability. 780 all resist, roughly 36% dodge, 6k ish AC.
http://us.battle.net/d3/en/profile/Malks-6865/hero/965214
Finally I'm not sure I understand the %elemental damage bug correctly. If I understand correctly, does it mean that every alternate attack made with the Daenetta essentially does no extra damage from skill modifiers? I had a bit of a look around for a decent post explaining it but not sure I was looking in the right place.
First, aim to get at least 70% reduction from all resistances (should be something around 830) and from what i see you have a very low Vitality - aim to get around 400k HP and remeber that hp% affixes boost quite a bunch the toughness value but in reality scale really bad and don't offer that much of survivability. Pay attention also to secondaries - reduced melee/ranged damage and +single resist look weak but are in fact quite powerful (just in case you manage to drop a tri or quadrifecta :D).
About the damage bug: it has nothing to do with elemntal damage affixes; TL;DR version, weapons with both +X-Y elemntal damage and +%dmg affixes are slightlòy less powerful than intended - in your specific case, since you've rolled AS on weapons, you don't need to worry about that.
Ok but the cloak now is with 2 socket, is it possible to reroll from 2 socket to 3?
yes, you can. Sockets are treated as a single affix, so you can roll up to 3 sockets in the same way youy can roll up to x% crit on an item. Chest have maximum 3, pants maximum 2, the rest (if possible) can have only one.
http://us.battle.net/d3/en/profile/deathweaver-1939/hero/1620844 is my profile and i had just gotten the cloak of garwulf yesterday, and i also had the beckon sail with 3 socket and 466 dex, but the downside is garwulf had movement speed which i can take out from paragon point and put more into dex, overall i calculate on paper dps is about the same so asking opinion on which will be better
The special affix of Garwulf is really powerful. If you have found that spreadsheet dps is more or less the same, Garwulf is definitely an upgrade.
Enforcer gem is still a nice choice, but now sentries are only a limited part of your damage. BotP or Zei are just much more effective thus recommended.
Ballistic skill is godly with Maelstrom. Archery gives a static damage increase, but less than Ballistic - Steady Aim is nice but dependant on mob type plus with the new Mara6 Custome Engineering has become mandatory.
Only choice you have is to drop ballistic if you don't run a missile build, but passives are pretty much set in stone.
2. T&T bonus will make sentries standard attacks fire faster - this means more EA because they will replace the normal sentry attacks in the build. Anyway, reaching certain breakpoints in attack speed (and we're talking about sentries as, thus counting T&T) will make the sentry fire addtional CA/MS, due to the mechanics behind; for deeper informations you can look at this post http://us.battle.net/d3/en/forum/topic/12945884471 which contains a lot of explanation and informations.
Until you get a RoGR anyway you won't be using any of them - also i see you rely on a very small HP pool and Unity to tackle higher torment levels; solo playing is fine, but in party you're going to have an hard time with that setup
About Ballistic - yes, you can use it but you need to focus on one of the two - in your build you have half abilities that benefit form one and half from another, and you don't actually need them all. Also Grenades do less damage because they are a generator, and until you get some good gear you're going to use a generator for a long time if not forever. Use the grenades that give you 6 hatred - you will use them less and spam more CA/MS.
PAssives are just a mess You don't need both Grenadier/Ballistic - focus on one (suggested Grenadier). Sharpshooter is a crap of ability. Get Blood Vengeance, Perfectionist and Awareness and you should be way more resilient to monsters.
Last, you don't need 2 spenders - ditch Multishot and take Smoke Screen/Healing Vapors, a great tool to save you.
Try this,
For the rest, a look at his gear would be more than helpful; it's not recommended to run with 1h xbow/quiver setup since it's less optimal, but it all depends on what he has his hands on - a good rolled 1h is better than a bad rolled 2h. Also until he doesn't tackle higher torment his setup can vary a lot.
Just farm for better rolls - you're just that far to jump up difficulties.
Your KS is in teh same place of mine - it rolled low damage and DEX, i tried to roll for dmg% but didn't do the right choice. Farm for another imho.
First step is to get a Ring of Royal Grandeur; it's a mandatory piece for any character.
Second step, aim for set items. Aughild's bonuses are pretty good especially if you plan to go up Torment. Maruder 4 pieces is awesome - with 2.0.5 6 pieces has been buffed (they say turrets shoot double the skills) but still it's something i wouldn't strive for, and it's difficult to get anyway). There's also natalya, if you manage to get 2 pieces they give a pretty nice bonus (and it's kinda "easy" to insert them in your gear because Nat's weapon is one of the best in game).
Last but not least, Stone of Jordan. Huuuuuge ring.
On the other hand, level reduced is kinda useless if you don't plan to send it to an alt, and Discipline is a great resource to have (with enough of that, you can siwtch your generator with a spender and rely on Preparation/Punishment and Nightstalker for any hatred necessity).
About the damage bug: it has nothing to do with elemntal damage affixes; TL;DR version, weapons with both +X-Y elemntal damage and +%dmg affixes are slightlòy less powerful than intended - in your specific case, since you've rolled AS on weapons, you don't need to worry about that.