Great read on the build. I was looking for a non-pet oriented build to start off my WD, and this looks like a great idea. However, I did read a bit of misinformation. You said that at high levels of gear, 20% cold damage is less valuable than 10% crit. For your current gear profile, here are some relevant numbers. Keep in mind they will be *slightly* different because I don't know your paragon point expenditures:
20% Cold Damage = 148,596 DPS increase
10% Crit (only available on glove/amulet) = 129,548 DPS increase
6% Crit (available on Helm, Rings) = 77,729 DPS increase
100% Crit Damage (available on amulet) = 146,892 DPS increase
If you are paragon 400 and max both crit chance and crit damage, these relationships don't actually change at all - 20% cold jumps to ~173k. 10% crit jumps to ~150k. 50% crit damage jumps to 85k, and 100% crit damage jumps to 171k.
Cold damage is a multiplicative stat and is *always* worth more than any other relevant DPS stat. Since you can effectively ignore attack speed (even more so than everyone else in the game can), you have much easier gear decisions to make. Cold > Crit Chance >= Crit Damage. Always.
And once you have a base level of damage to handle a given torment level's trash mobs, you can then add that Elite Damage % > Cold % > Crit Chance >=Crit Damage (1:10 ratio).
In case you were curious, your profile DPS shows up as 742k, your elemental DPS is 891.5k, and your elemental elite DPS is 1.28m. 44% (29 soj 15 aughild) elite damage is a *massive* increase in DPS.
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Great read on the build. I was looking for a non-pet oriented build to start off my WD, and this looks like a great idea. However, I did read a bit of misinformation. You said that at high levels of gear, 20% cold damage is less valuable than 10% crit. For your current gear profile, here are some relevant numbers. Keep in mind they will be *slightly* different because I don't know your paragon point expenditures:
Cold damage is a multiplicative stat and is *always* worth more than any other relevant DPS stat. Since you can effectively ignore attack speed (even more so than everyone else in the game can), you have much easier gear decisions to make. Cold > Crit Chance >= Crit Damage. Always.
And once you have a base level of damage to handle a given torment level's trash mobs, you can then add that Elite Damage % > Cold % > Crit Chance >=Crit Damage (1:10 ratio).
In case you were curious, your profile DPS shows up as 742k, your elemental DPS is 891.5k, and your elemental elite DPS is 1.28m. 44% (29 soj 15 aughild) elite damage is a *massive* increase in DPS.