As for toughness, people tend to push for hich Vit/Life which doesn't yeld good results. It's better to have ~400k HP with higher resistances and some healing, than 600k hp with low resistances.
As for paper dps, it's pretty good to have high values, but you always have to consider other things. I hace 650k paper dps but ~100% fire damage, which is more or less 1.3m dps. So if somebody has 1m paper sheet dps and 30% of any elemental damage he's doing more or less same dps as I am.
On top of that I'm using Judgement - Resolved (with ~33% critical hit chance), which makes all my hits crits, thus my 650k is further increased in reference to somebody who has 55% crit chance.
But most important thing is to play the way and build that's most fun for you.
I still have no clue why you guys rely on a 20-second cd ability with an uptime of about 33% without any RCD items/gem/paragon skill. Though Mannercookie also points out that stacking over 20% CC is useless with that skill. Still i prefer to be ready to deal out dmg at any time i want to.
And about vit/AR - read Mannercookie again. He explains why more vit is essential ('cause you're going to have a bigger hp pool to prevent overhealing).
As for paper dps - you can't really trust it. Imagine the situation where you hit like a truck with extra strong 2-hander - you can deal out pretty big numbers, but you attack pretty slow and you also lack mobility which in elite/boss fights means you can't attack them consistently and therefore have a risk of dealing less damage overall.
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And about vit/AR - read Mannercookie again. He explains why more vit is essential ('cause you're going to have a bigger hp pool to prevent overhealing).
As for paper dps - you can't really trust it. Imagine the situation where you hit like a truck with extra strong 2-hander - you can deal out pretty big numbers, but you attack pretty slow and you also lack mobility which in elite/boss fights means you can't attack them consistently and therefore have a risk of dealing less damage overall.