You seem to be avoiding block chance, is there something I misunderstand about this build? Wouldn't Justice Lantern, for example, be +40% Blessed shield damage? or the +10% block chance on your shield be +25% Blessed shield damage?(better than +15% you're trying to roll).
Well, if you count damage as posted today in a movie in DiabloFans main site, my Blessed Shield damage now is:
340%+250%*block chance=340%+250%*18%=340%+45%=385%. And adding +Blessed Shield dmg on top of that is 385%*14%=439% (and that's not taking +block from passives or other items, that adds to the BS damage (at least that's what people are saying))
if I change the bleesed shield damage with +11%block chance I'll have:
340%+250%*block chance=340%+250%*29%=340%+73%=413%.
From my calculations, Blessed Shield > +block chance, but my calculations might be wrong.
Off course, Justice Lantern or Helm of Rule are nice add ons to the damage, and of course +block chance is great defensive boost, which +Blessed shield damage is not.
Did quotes break or something? I wasn't even aware I was quoted here and had to re-read it a few times, lol.
I was mistaken on what exactly block chance did to the skill, however you never really have to choose between block chance and blessed shield damgae - you could have them both effectively. The only exception is the ring - Unity is just all around a better item over Justice Lantern for damage. SoJ/Unity is probably the strongest setup. With the change in my understanding of block chance's effect, Justice Lantern would probably be a poor choice all around.
Helm of Rule with Block Chance, Blessed Shield, Strength, Crit chance (have to reroll 1 from Vit) Jakengbord with Block chance, Strength, blessed shield and crit chance(have to reroll 1 from vit) seems like the better option.
He mentioned he's having trouble dying in T3 and was asking for help, so in that sense I was wondering why the sacrificing of all block chance.
You seem to be avoiding block chance, is there something I misunderstand about this build? Wouldn't Justice Lantern, for example, be +40% Blessed shield damage? or the +10% block chance on your shield be +25% Blessed shield damage?(better than +15% you're trying to roll).
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I was mistaken on what exactly block chance did to the skill, however you never really have to choose between block chance and blessed shield damgae - you could have them both effectively. The only exception is the ring - Unity is just all around a better item over Justice Lantern for damage. SoJ/Unity is probably the strongest setup. With the change in my understanding of block chance's effect, Justice Lantern would probably be a poor choice all around.
Helm of Rule with Block Chance, Blessed Shield, Strength, Crit chance (have to reroll 1 from Vit) Jakengbord with Block chance, Strength, blessed shield and crit chance(have to reroll 1 from vit) seems like the better option.
He mentioned he's having trouble dying in T3 and was asking for help, so in that sense I was wondering why the sacrificing of all block chance.