Hmm... Does Azurewrath's passive proc Holy Cause, if you have both?
Also, Manner if you've tried it, what's your opinion on the Legendary Shield "Coven's Criterion" the Legendary Affix "You take ~50% less damage from Blocked Attacks" seems pretty strong. I'm assuming the flat damage is subtracted BEFORE the % reduction, because otherwise it could be a little too good. But even then being able to reduce the damage on blocked attacks by 1/2 seems like it could be CRAZY useful in higher difficulties.
Manner, now that we know Thorns damage scales with your main stat (and fairly well too), but the tooltip doesn't update, would it be worth testing to see exactly how much damage Iron Maiden REALLY gives? It might not be as bad as it looks on the surface.
Hey Manner, just watched your vid on the passives, gotta say I agree with your tweaks to most of them, got a few idea of my own as well, based on... Wishful thinking and what I've gathered from watching streamers.
Do you think Holy Cause would work if it was "Adds 10% of your weapons damage as holy onto every attack" instead of the current increase to holy damage. So say your weapons hits for 1000-2000 damage, Holy Cause would deal an extra 100-200 holy damage on every attack? Also does the heal multi proc from AoE, or is it one heal per time you use a holy damage attack?
As for Insummountable, maybe instead of putting a cap on it, make it scale with the people around you. Something like "For every mob with 15yrds, you gain 10% shield block value"
Renewel really needs some scaling, I don't think Shield Block would work though, because as you said it can hit the cap pretty soon... Then it stays there. This would basically put that passive in the same spot it is now, where it's very strong early on, but then hits the cap and stops scaling. Maybe something like "Heals for X, increase by your Y% of your life on hit" I'm pretty sure there are a number of other passives that work in the same way(wrathful being the obvious one ;)).
I 100% support your idea for the change to Blunt, As someone who plans to run a full shield build (I call it Captain America :p) I naturally support anything that benefits that build, and I think a 20% buff to Punish, Shield Bash and Blessed Shield would be great, but far from OP as all those moves deal considerably less damage than the non-shield counterparts.
Your point about Towering Shield is spot on, so much so that I now think we need to vid-bomb blizzard, just so they implement your version as it's a pretty bland passive, and Akarat's Awakening is WAY too strong to be tied to a single item. It seems every streamer I watch, when they play a Crusader are either using that shield, or farming FOR that shield. Blizz need to put that proc as a passive, because right now it's kinda silly to have one shield SO much more powerful than all the others, especially when there are some great shields that just WON'T be used(free Blessed Shield, 4 more targets on BS, heal on block, no MS reduction on HS...), because everyone is using that one.
Hey Manner, loving your work! I was just wondering if you could test something for me, or if you've already tested it, confirm something for me
The Passive, Holy Cause... How exactly does it work? It says increases holy damage on your weapon by 10% and heals you for 1% of your health every time you deal holy damage...
For the first part: Is this passive a bit shit if you don't HAVE Holy damage on your weapon, or is there some benefit, even when you don't? Then the part I'm really curious about... Can the heal multiproc? If I hit 5 people with a holy damage ability, will I get 1% of my health or 5%?
Awesome Manner, great to hear that, I eagerly await your update
Out of interest do you think it would be worth going for a full tank shield build now?(tbh I'm going to do it anyway, because it sounds fun, I just want to know if it's even sorta viable) So Punish, Shield Bash, Blessed Shield and Condemn (I can't remember, does that still scale with your shield? I know it did at one point :p) Then equiping as much shield block gear as you could, high block chance shield, the sword and helm which increase BC, maybe reforging for Block chance whenever you can(if that's even possible), to make yourself super tanky and deal decent damage at the same time?
Also, can you test to see if the passive which grants stacking block chance per second until you block (I think it's called Towering Shield, or is that the BC to Armor one?) increases the damage of your shield block based abilites? Would be quite funny to kick back till you have 100% block chance, then start a boss fight with a super charged Blessed Shield>Shield Bash combo
Nope, Shield Block value doesn't scale at all (it REALLY should though.) So it IS a buff, just wondering how much Str you'll need for the much lower % of Shield Block Chance to Weapon Damage to become higher than Shield Block Value.
I mean take the numbers from yesterday into account, but add in Punish and the shield block/chance buff...
so it was 50% block value, 3464-3774 becomes 5196-5661 with Punish, which for Shield Bash then becomes, 12990-14153... Compare that to punish which NOW increases Block Chance by 15% so block chance is now 26%, 300% of that is 78%, using the weapon above that's 1737-2070, so you'd need about 700% bonus from Strength before the new change is a buff. How much Str is needed for that?
So we have a new patch! And with it more confusing changes regarding the Crusader class...
The ones that throw me are the changes to the Shield based skills, where it says "X% of your shield block chance as weapon damage" So does that mean that say you have... 30% block chance and you're using Shield Bash which is 300% shield block chance as weapon damage, it'll deal an extra 90% weapon damage?
Because I've got to say... That's even worse than it was before Before it was 250% shield block amount, level 70 Crusader legendary shield has 3464-3774 block value, 250% of that is 8660-9435 extra damage. Compare that to the new version, which is 300% of block chance as weapon damage, take a legendary Crusader 2h Flail, damage range 2227-2654 and the shield we used in the comparion above... Which has a truely epic 11% chance to block, so 300% of that is an extra... 33% weapon damage, or 666-795 damage... How much Strength/block would you need to make that equal to the previous damage?
Don't get me wrong, it's a step in the right direction, because at least Block Chance/Weapon damage scale, but it's still a HUGE nerf to the base values, on a subset of moves that REALLY didn't need nerfing... I mean maybe I'm just being stupid, or my flu addled brain read that wrong... But Manner, reckon you could give them a test, see how badly off my math is?
Aww that's a shame, I mean I'll probably run some kind of Shield build on live... because fuck it why not :p, but it'd be good if the build was at least decent
Thanks man, Crusader is probably the thing I'm most hyped for in RoS, so I REALLY wanna see some stuff on them... but at the same time I don't want to, because I want to keep it fresh for when I play
btw, how is the Punish/Shield Bash build doing? I was planning to run something very shield heavy, was wondering if it's decent.
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Also, Manner if you've tried it, what's your opinion on the Legendary Shield "Coven's Criterion" the Legendary Affix "You take ~50% less damage from Blocked Attacks" seems pretty strong. I'm assuming the flat damage is subtracted BEFORE the % reduction, because otherwise it could be a little too good. But even then being able to reduce the damage on blocked attacks by 1/2 seems like it could be CRAZY useful in higher difficulties.
Do you think Holy Cause would work if it was "Adds 10% of your weapons damage as holy onto every attack" instead of the current increase to holy damage. So say your weapons hits for 1000-2000 damage, Holy Cause would deal an extra 100-200 holy damage on every attack? Also does the heal multi proc from AoE, or is it one heal per time you use a holy damage attack?
As for Insummountable, maybe instead of putting a cap on it, make it scale with the people around you. Something like "For every mob with 15yrds, you gain 10% shield block value"
Renewel really needs some scaling, I don't think Shield Block would work though, because as you said it can hit the cap pretty soon... Then it stays there. This would basically put that passive in the same spot it is now, where it's very strong early on, but then hits the cap and stops scaling. Maybe something like "Heals for X, increase by your Y% of your life on hit" I'm pretty sure there are a number of other passives that work in the same way(wrathful being the obvious one ;)).
I 100% support your idea for the change to Blunt, As someone who plans to run a full shield build (I call it Captain America :p) I naturally support anything that benefits that build, and I think a 20% buff to Punish, Shield Bash and Blessed Shield would be great, but far from OP as all those moves deal considerably less damage than the non-shield counterparts.
Your point about Towering Shield is spot on, so much so that I now think we need to vid-bomb blizzard, just so they implement your version as it's a pretty bland passive, and Akarat's Awakening is WAY too strong to be tied to a single item. It seems every streamer I watch, when they play a Crusader are either using that shield, or farming FOR that shield. Blizz need to put that proc as a passive, because right now it's kinda silly to have one shield SO much more powerful than all the others, especially when there are some great shields that just WON'T be used(free Blessed Shield, 4 more targets on BS, heal on block, no MS reduction on HS...), because everyone is using that one.
The Passive, Holy Cause... How exactly does it work? It says increases holy damage on your weapon by 10% and heals you for 1% of your health every time you deal holy damage...
For the first part: Is this passive a bit shit if you don't HAVE Holy damage on your weapon, or is there some benefit, even when you don't? Then the part I'm really curious about... Can the heal multiproc? If I hit 5 people with a holy damage ability, will I get 1% of my health or 5%?
Out of interest do you think it would be worth going for a full tank shield build now?(tbh I'm going to do it anyway, because it sounds fun, I just want to know if it's even sorta viable) So Punish, Shield Bash, Blessed Shield and Condemn (I can't remember, does that still scale with your shield? I know it did at one point :p) Then equiping as much shield block gear as you could, high block chance shield, the sword and helm which increase BC, maybe reforging for Block chance whenever you can(if that's even possible), to make yourself super tanky and deal decent damage at the same time?
Also, can you test to see if the passive which grants stacking block chance per second until you block (I think it's called Towering Shield, or is that the BC to Armor one?) increases the damage of your shield block based abilites? Would be quite funny to kick back till you have 100% block chance, then start a boss fight with a super charged Blessed Shield>Shield Bash combo
I mean take the numbers from yesterday into account, but add in Punish and the shield block/chance buff...
so it was 50% block value, 3464-3774 becomes 5196-5661 with Punish, which for Shield Bash then becomes, 12990-14153... Compare that to punish which NOW increases Block Chance by 15% so block chance is now 26%, 300% of that is 78%, using the weapon above that's 1737-2070, so you'd need about 700% bonus from Strength before the new change is a buff. How much Str is needed for that?
The ones that throw me are the changes to the Shield based skills, where it says "X% of your shield block chance as weapon damage" So does that mean that say you have... 30% block chance and you're using Shield Bash which is 300% shield block chance as weapon damage, it'll deal an extra 90% weapon damage?
Because I've got to say... That's even worse than it was before Before it was 250% shield block amount, level 70 Crusader legendary shield has 3464-3774 block value, 250% of that is 8660-9435 extra damage. Compare that to the new version, which is 300% of block chance as weapon damage, take a legendary Crusader 2h Flail, damage range 2227-2654 and the shield we used in the comparion above... Which has a truely epic 11% chance to block, so 300% of that is an extra... 33% weapon damage, or 666-795 damage... How much Strength/block would you need to make that equal to the previous damage?
Don't get me wrong, it's a step in the right direction, because at least Block Chance/Weapon damage scale, but it's still a HUGE nerf to the base values, on a subset of moves that REALLY didn't need nerfing... I mean maybe I'm just being stupid, or my flu addled brain read that wrong... But Manner, reckon you could give them a test, see how badly off my math is?
Then again I'm sure there will be other legendary pieces that are more than strong enough to make up for it.