While the OP obviously didn't explain his position. I actually do agree with him.
There is absolutely no end game content. Other than chasing that upgrade or peice of loot, which while yes, I realize that is the basis of the diablo series, it leaves little in the way to keep people interested.
Now, don't get me wrong. I plan on playing RoS, because I play Hardcore, and that thrill is enough to keep me interested for a couple months at least I would imagine.
However, having played the beta quite extensively now, the OP is absolutely correct. Farming rift keys is boring as hell, rifts are somewhat entertaining, as the bosses are kind of unique, but the rewards are a bit underwhelming.
So you have bounties which are boring to get rift keys, Then rifts which are moderately entertaining, but not very rewarding.
Where is the content? They really needed to add something else to entice players to do more than be bored to death running the same loop of get key, kill rift guardian for a chance at a legendary.
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While the OP obviously didn't explain his position. I actually do agree with him.
There is absolutely no end game content. Other than chasing that upgrade or peice of loot, which while yes, I realize that is the basis of the diablo series, it leaves little in the way to keep people interested.
Now, don't get me wrong. I plan on playing RoS, because I play Hardcore, and that thrill is enough to keep me interested for a couple months at least I would imagine.
However, having played the beta quite extensively now, the OP is absolutely correct. Farming rift keys is boring as hell, rifts are somewhat entertaining, as the bosses are kind of unique, but the rewards are a bit underwhelming.
So you have bounties which are boring to get rift keys, Then rifts which are moderately entertaining, but not very rewarding.
Where is the content? They really needed to add something else to entice players to do more than be bored to death running the same loop of get key, kill rift guardian for a chance at a legendary.