The names are "breaking with tradition" because the actually difficulty levels are as well. Hard or Expert is not going to be +30 ML like Nightmare was, nor will it require you to beat the previous mode. So the name change is likely there to reset expectations after D2/D3.
And that may very well be their intention. If it is, I understand their reasoning, I just don't agree.
Working with the understanding that this is largely an aesthetic issue and has no major impact on the game one way or the other, in my opinion they lose more by changing the names than they gain. It's purely my opinion and I understand if people think I'm being a whiny bitch. I just don't see the point of changing something that is a well established tradition purely for the sake of changing it.
There's really nothing else I can say about this issue. Que sera sera.
wait I'm totally confused now. I thought that Normal/Nightmare/Hell/Inferno were gone, replaced by the new 5 ones. and you would no longer need to complete one difficulty to unlock the next (forcing you to play the entire game 3 times just to get to Inferno).
There seems to be a lot of disagreement both between the people here and between what Blizzard is saying. Hopefully this will cleared up at the panel today.
Look, if you think I'm being an asshat about the names, that's fine, I've already admitted it's a minor issue. The things that seem like small, obvious changes that get mishandled get under my skin a lot worse than stuff like economy and class balance. It's just a personality quirk of mine, not just in video games.
Currently if you play the game "normally" you're around lvl 30 when you finish act 4 right? Let's just for the sake of it say you'll be lvl 40 when you finish act 5, what will you do then? Just crank up the difficulty and go back and grind previous acts, which would be no different from what's currently in the game? Do you need to play through the campaign once to "unlock" adventure mode or can you jump into it at lvl 1 if you wish?
Or will RoS simply just balance the exp so that if you play the game on normal from lvl 1, you will be close to 70 at the end of act 5?
According to the post, adventure mode and story mode are interchangeable. You can switch between them at any time, regardless of level, and you aren't required to do anything in one to unlock stuff in the other.
As for how this will affect the leveling curve, monster levels, and other concerns, that has yet to be revealed. Hopefully tomorrow.
But as for the actual purpose of the thread, Adventure mode looks like pretty much exactly what we wanted in terms of a progression-less exploration mode. Even without bounties and rifts it would be a welcome addition. I know a lot of us knew this stuff was coming, but it's wonderful to see it in screenshots and a proper UI. Kudos to the developers, this is a truly great change.
Note that its not the same setup as now. You dont need to beat 1 difficulty to go to the next. Appearantly you can play any difficulty whenever you want, and change whenever you want, just like TL2 did. Seems like a good idea to me
I'm not complaining about the format. (Well, not at the moment, that's a whole other discussion). I'm complaining about the NAMES. Call me petty, but Norm>NM>Hell is just a Diablo tradition. It would be one thing if they decided from the beginning of D3 not to do it that way, but what's the point of changing it when it's already in the game?
And yet it's still the generic "hard" "expert" and "master" when we've already got a perfectly good "nightmare" "hell" "inferno" setup that fits the Diablo theme. Why do they feel the need to change that?!
And that may very well be their intention. If it is, I understand their reasoning, I just don't agree.
Working with the understanding that this is largely an aesthetic issue and has no major impact on the game one way or the other, in my opinion they lose more by changing the names than they gain. It's purely my opinion and I understand if people think I'm being a whiny bitch. I just don't see the point of changing something that is a well established tradition purely for the sake of changing it.
There's really nothing else I can say about this issue. Que sera sera.
There seems to be a lot of disagreement both between the people here and between what Blizzard is saying. Hopefully this will cleared up at the panel today.
Look, if you think I'm being an asshat about the names, that's fine, I've already admitted it's a minor issue. The things that seem like small, obvious changes that get mishandled get under my skin a lot worse than stuff like economy and class balance. It's just a personality quirk of mine, not just in video games.
They specified several times that in Adventure mode you can go to any waypoint in any act.
According to the post, adventure mode and story mode are interchangeable. You can switch between them at any time, regardless of level, and you aren't required to do anything in one to unlock stuff in the other.
As for how this will affect the leveling curve, monster levels, and other concerns, that has yet to be revealed. Hopefully tomorrow.
I'm not complaining about the format. (Well, not at the moment, that's a whole other discussion). I'm complaining about the NAMES. Call me petty, but Norm>NM>Hell is just a Diablo tradition. It would be one thing if they decided from the beginning of D3 not to do it that way, but what's the point of changing it when it's already in the game?
And yet it's still the generic "hard" "expert" and "master" when we've already got a perfectly good "nightmare" "hell" "inferno" setup that fits the Diablo theme. Why do they feel the need to change that?!
/nerdrage
5 difficulties, no Easy mode.
So...what's the deal here?