Thanks for the information guys. I appreciate you guys taking the time to response. On the sampling size as the factor that may skew my observation. I would like to know how many of you are experiencing similar drop stats? Also I think the weight of the roll is leaning toward "trash" more than "usable". Have anyone of you ever had a session where you had rare iLvl61+ items dropped where 50% of it were actually usable?
All I'm saying is Blizzard seems to tell us about everything being random chance but it's really not that random. It's a rigged random system. The dice are weighted to give you more trash items.
Let's use iLvl63 as an example. First we have a random chance depending on which inferno act is to get an item at lLvl63. Then you have random chance to get 4-6 affixes. Then you have random chance to get the affixes to be within a certain range. I get all that. The stats for the affixes are what I have a problem with. The usability of an item is determine by the stats. More often we get an item for the affixes we liked but the stats are trash.
This is from my own observation with 200+ hrs of farming in Inferno act 2 and data read from this forum.
It seems that of all the rare drops we get for iLvl61 to iLvl63, only a small number of the items are usable in inferno. I don't exactly have a count but it seems less than 5% of the items are usable. This bring me to conclude that the RNG in D3 is a rigged system where Blizzard only allowed a small number of usable items for the end game. If it were true RNG then the ratio for "usable vs trash" would be close to even.
Note: Usable is an item that someone would use in any of the Act in inferno. Trash is an item someone would just vendor or salvage.
Is this old info? If not, can someone help me backup this claim? Is this how the drop system works?
I'm at a point where I'm frustrated with this game. Hours of doing the same thing over and over again in hopes of finding an upgrade is boring me to death.
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All I'm saying is Blizzard seems to tell us about everything being random chance but it's really not that random. It's a rigged random system. The dice are weighted to give you more trash items.
Let's use iLvl63 as an example. First we have a random chance depending on which inferno act is to get an item at lLvl63. Then you have random chance to get 4-6 affixes. Then you have random chance to get the affixes to be within a certain range. I get all that. The stats for the affixes are what I have a problem with. The usability of an item is determine by the stats. More often we get an item for the affixes we liked but the stats are trash.
<Blowing off some more steams...fizzzzzzzzzzzzz>
It seems that of all the rare drops we get for iLvl61 to iLvl63, only a small number of the items are usable in inferno. I don't exactly have a count but it seems less than 5% of the items are usable. This bring me to conclude that the RNG in D3 is a rigged system where Blizzard only allowed a small number of usable items for the end game. If it were true RNG then the ratio for "usable vs trash" would be close to even.
Note: Usable is an item that someone would use in any of the Act in inferno. Trash is an item someone would just vendor or salvage.
Is this old info? If not, can someone help me backup this claim? Is this how the drop system works?
I'm at a point where I'm frustrated with this game. Hours of doing the same thing over and over again in hopes of finding an upgrade is boring me to death.