The gold drop modifier and magic find seem to work on a similar principle: Increasing the value of a drop rather than the frequency. This is a very logical (and good) way of modifying this game dynamic. Imagine if 250% gold find just meant 2.5 times as many piles of 3 gold on the ground.... UGH! That would be horrible.
I wonder if there is any item parameter that increases the drop chance (not value) of a mob or if that is a hard coded value assigned to a monster class...
I want a hat with a magnet on top (like in Plants Vs. Zombies) that sucks gold in from miles around.... (I also know gold is not magnetic but who cares?)
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I wonder if there is any item parameter that increases the drop chance (not value) of a mob or if that is a hard coded value assigned to a monster class...
I want a hat with a magnet on top (like in Plants Vs. Zombies) that sucks gold in from miles around.... (I also know gold is not magnetic but who cares?)