I know everyone says The Butcher. But I still stand by the King Leoric quest being more frightening. It's scary cause when you hear his voice, you don't know if it's in your head or if he's just shouting very loudly.
He also hits damn hard, and is nearly as difficult to kill as the Butcher (if you haven't advanced further into the dungeon to level up a bit, first), especially if he engages you before you've had a chance to clear the room. Not that you can really clear it, since he just raises more.
That spell was just insanely powerful. There was no balance with that spell. But it was so glorious to use.
I think one of my characters is strong enough in the magic to use a golem scroll, but Apocalypse is way out of my league.
I may have to break down and start a sorcerer. I've never been big on casters, though.
I've never known what that's like. I've never played a sorcerer, and never put a great deal of points into Magic for my warriors or rogues; just enough to earn a couple-three levels of chain lightning.
Gool ol' Zhar. Just what was that guy researching anyway?
The geopolitical ramifications of cold-based magicks in the easing of fresh-water shortages caused by tainted wells in back-water, demon-infested towns.
That's why he was lobbing fireballs at you; to throw you off the scent -- he wanted all the credit.
That, or he was protecting his stash of "Succubi Gone Wild..." in which case, using fireballs wasn't such a bright idea, so maybe not.
But, then again, he was "the Mad," so maybe so...
What exactly drove the original warrior to shove the soul stone into his own head? Decard Cain said that it was arrogance, but was that it? Did he have pure intentions when he did that? Did he want to be like the Mage who was holding Mephisto? Or did he want Diablo's power for him self?
I waffle on that one, a bit. I never can decide if I think he acted of his own volition in an attempt to contain the Evil, or if he was compelled to do it by some power the stone exerted over him when he picked it up.
My attachment to this game is derived more from the overall ambiance created by the setting and music, rather than any specific game-play moments; it's a visceral thing.
And even if I were to try right now to think back over the last 12 years to pinpoint something, I'd fail, miserably, due to being in sensory-overload caused by the unveiling of Diablo III.
He also hits damn hard, and is nearly as difficult to kill as the Butcher (if you haven't advanced further into the dungeon to level up a bit, first), especially if he engages you before you've had a chance to clear the room. Not that you can really clear it, since he just raises more.
Pawn.
"I gotta pawn some of this stuff."
That's too bad... I'm on Day 2 of my weekly four days off, contemplating the revisitation of my Diablo rogue's game...
"Wrote a song about it. Like to hear it? Here it go!"
Ok, then. I'll see if I can find it...
I think one of my characters is strong enough in the magic to use a golem scroll, but Apocalypse is way out of my league.
I may have to break down and start a sorcerer. I've never been big on casters, though.
I've never known what that's like. I've never played a sorcerer, and never put a great deal of points into Magic for my warriors or rogues; just enough to earn a couple-three levels of chain lightning.
The geopolitical ramifications of cold-based magicks in the easing of fresh-water shortages caused by tainted wells in back-water, demon-infested towns.
That's why he was lobbing fireballs at you; to throw you off the scent -- he wanted all the credit.
That, or he was protecting his stash of "Succubi Gone Wild..." in which case, using fireballs wasn't such a bright idea, so maybe not.
But, then again, he was "the Mad," so maybe so...
I waffle on that one, a bit. I never can decide if I think he acted of his own volition in an attempt to contain the Evil, or if he was compelled to do it by some power the stone exerted over him when he picked it up.
(a sound file of the Skeleton King's "greeting")
Edit: Added attachment ("Ahhh, fresh meat!")
My attachment to this game is derived more from the overall ambiance created by the setting and music, rather than any specific game-play moments; it's a visceral thing.
And even if I were to try right now to think back over the last 12 years to pinpoint something, I'd fail, miserably, due to being in sensory-overload caused by the unveiling of Diablo III.