i liked the idea of the parents of the 3 awaking, that would be cool, but make it here on earth, lightyears?? come on!!!
the posiblitiy 1... mmm... i think that the question "or did he?" is kinf of the prelude of a bad sequel, don't take me wrong, but i preferr to add evils than changing the arguement of past games... it's like "ups, we shouldn't do that, lets change it now!"... mmm...
OH! right, thnx for that, and why didn't she took the ston there??? well anyway, perhaps my rogue was stupid or somthing
It took you five years to complete that game? Unreal.
yeah, it took me 5 years or so, because i had a very bad bow and couldn't find any good one until i realised that i could restart the game and buy one... so i found a metheoric bow of the stars (wich is almost the best) until then the witches in topless and the walking armors always killed me, so i got angry and left the game to oblivion, but after i recovered it and finish it in 5 days
i always wondered how they made the soulstones, and for no reason at all i related the blood stones (D1) and a horadric cube, u transmute them and what? there u go, a soulstone, if there is a sequel it would be nice to go back to those catacombs and search for the blood altar and make a soulstone of my own to catch any demon u like, lilith, inarius, tyrael, diablo, or anything...
by the way, i never found to mucho sense in diablo's ending cinematic, why did my rogue, after all the pain and years (it took me 5 years to complete diablo) i spent on that game, pierced her head with that stone, why didnn't she just throw it away or brake it or something... diablo's esence was contained in the stone... just leave it there... i just don't understand
yeah, that's true... yet, i would like to see less of the evils and stuff and see more about the other characters, for instance, the horadrim or the rogues, i would like more interaction with them, and perhaps leave the killing to a secondary part (actually i get killed a lot :p) but imagine being a magi aprentice that is growing under the lead of the horadrim, and the prime evils irrumps on the mortal realm and you have to fight against them and lock them in the soul stones or something... or imagine that you actually have to read and do something in order to gain a spell or skill, so is not just killing a lot of monsters or read a book, but finding the words and something like that... it would be more realistic
lol... thnks siaynoq... about what u said before, i agreed in most of it, the only thing is that i wouldn't espect a prequel, i mean, the most interseting thing about diablo is that u don't know what is going on on the story and that u have to discover it by playing... that's why i said that in D3 that special part of the game should be exploted by making the gamer work as an historian, something like a graphic adventure, but of course with all the essencial aspects of diablo
oh, and of course... the COWS!!! they must have a protegonic part on D3 they have to be there in the develpoing of the events
OK, i'm new and actually i don't know nothing more than waht u've told here about the books and saddly never will... anyway, i've come up with an interesting idea for the storyline for D3... i've seen that u all have noticed the absence of books in D2, and belive that this game has loss a lot of the original game magic it has been reduced a lot just to search for more powerfull items and kill monsters... so i think why dont reverse this situation, first of all, why does the character has to die?? why don't just keep them, and make them start with powerfull items, and center the atenttion of the game in the progress of the character in an intellectual basis, the path to become a horadrim magi, with cain as your mentor, to reinstate the brotherhood to be prepared to contain the Evils and Angels that will come over the mortal realm. So at the begining you have to grow on the knowledge of the story of the sin war and the great conflict, and so you have to search for your quests yourself, by knowing the "history" but with "yourself" i mean player not character, so the quest thing is a little bit harder, is not something given is something that u have to earn, make the game more intellectual, and of course kill some ugly beasts around... and in the end of it all, you and all the nephalems have to face the heaven and hell realms so they stop fighting here and go to their one realms and to their stuff... so the fight is not against one demon or evil or angel, but with them all, so, of course, aven thoug u'll have tofight a lot, u will also need to find a way to keep them away from this real, of course with some horadric super-mega-rare-unique-exceptional-magical-fantastic-item... so the thing can have an end, remember that the evils and souls, and angels and those thing doesn't die... ever... no matter how many times u kill them... they won't die... belive me
the posiblitiy 1... mmm... i think that the question "or did he?" is kinf of the prelude of a bad sequel, don't take me wrong, but i preferr to add evils than changing the arguement of past games... it's like "ups, we shouldn't do that, lets change it now!"... mmm...
yeah, it took me 5 years or so, because i had a very bad bow and couldn't find any good one until i realised that i could restart the game and buy one... so i found a metheoric bow of the stars (wich is almost the best) until then the witches in topless and the walking armors always killed me, so i got angry and left the game to oblivion, but after i recovered it and finish it in 5 days
by the way, i never found to mucho sense in diablo's ending cinematic, why did my rogue, after all the pain and years (it took me 5 years to complete diablo) i spent on that game, pierced her head with that stone, why didnn't she just throw it away or brake it or something... diablo's esence was contained in the stone... just leave it there... i just don't understand
oh, and of course... the COWS!!! they must have a protegonic part on D3 they have to be there in the develpoing of the events