If you were a top player you wouldn't need to rely on the obvious OP build every other DH in this thread is whining about. You aren't top, you aren't hardcore, you are just another 12 y/o trying to make a point using personal skill as a qualification for stating a nerf isn't warranted. You are so badass and tested all other builds, and your awesome talents prevented you from progressing except using NV.
Of course, you haven't played with the global damage reduction in Act 2-4, so you have no idea how much less dmg things will be doing to you, or how that plays out in comparison. Or wait, in your all-knowing awesomeness and top 1% skill level, have you already crunched all the numbers in your head while curing cancer and solving the issue of world peace?
I cant afford to have 3 offensive skills on my bindings, e.i. Hungering Arrow, Frost Arrow and Impale, because I would not survive for long. Not because im glass canon but because I need SS and Prep due to my low damage output relative to glass cannon builds.
Im triple-screwed by this patch.
You do know you can have up to 6 abilities on your bars, right? And honestly, you only need two defensive abilities anyway. If you have an offensive slow (IE. Frost Arrow / Entangling Shot), you dont need Caltrops; unless you're doing Istaku or whatever. SS / Prep is pretty much all you need to keep yourself alive 95% of the time.
@Moshrooms- Using an example of being a top 10 US WoW player means just about piss all here in Diablo. Cool, you killed a boss a nanosecond before 25 other guilds did. Heres your cookie. You also relied on 24 other people to not screw up (or 9 if you were in a 10 man guild), and most likely found your "Best build and BiS items" on Elitistjerks.com. I raided "hardcore" in the top 250 World for almost 7 years, but I dont bring that into an argument about a completely different game. It all boils down to the ability to adapt and overcome. If you cant do that, then you should probably go back to playing WoW full time. At least there you know that even if your class gets nerfed, you can still hit the same buttons and do exactly the same thing you were doing before, with a slight decrease in your damage / healing (or TPS if you were a tank).
Hm, Lightning Ball also hits the same target multiple times, it only lacks the 3% heal aspect.
Does it travel faster so that it wasn't considered to be a problem, or was the 3% heal actually problematic for them?
I'm pretty sure the damage is lower because the actual hit box for the projectile is smaller than NTs. Smaller hit box means less hits on multiple (or single) targets.
My problem with this is, my friends wizards and WDs were doing just as much damage as I was with NT... so wheres there nerfs? Why do we have our dmg more than halved when it was on par with others
This is not true. like now they might be doing more damage but before it was sick how fast dh's could kill a boss compared to ur average wizard. And I am saying this cause I started out with wizard got bored on belial/act3 start and rerolled dh and when I got to belial I basicly killed him in under half the time my wizard took to get him down to 5%
It technically wasnt on par... It takes me a full 15-30 seconds to empty a Hate bar, which meant about 20 NT casts. 20 NT shots, ticking 2-4x on a target is definiately more damage than a Wiz throwing out what? Three? Four casts? Then going back to their AP generator?
Ok yes, DH can kill bosses faster but since when were bosses the main part of this game? As an example my friends wizard is using piercing arcane orb and is able to crit 250k with it, that's double what I crit! With a bit of AP regen on crit to he rarely hits AP issues before a pack dies, so he hits twice as hard as me with a just as spammable ability but my ability hit twice on most mobs making me crit 125k x2 while he got 250k x1.. Sounds pretty even to me?
You're also not taking into account that most DHs also run Hungering Arrow for boss fights, which also hits pretty hard depending on your gear level. So while you're friend is regenning his AP, you're smashing 60k + Hungerings into a target whilst regenning your Hatred for more NT damage. High AS + NT = more hits on a target with a large hit box (Ex. Belial). If you were only getting two hits on him with NT then your AS was pretty low. I can NORMALLY get 3 ticks, 2 of which will crit. Given your example of 125k per crit, and lets say... 30k non crit, you're still looking at 270k damage in a single NT. Assuming the same numbers and also assuming you get off say 10 NTs before moving or swapping to a Hate generator, you're looking at almost 3 million damage in what? 15 seconds? Thats not even factoring in Hungering Arrow damage. i do agree that the IAS nerf COMBINED with the NT nerf is going to hurt us a bit, but thats why you shouldnt just do what everyone else does simply because "LOL its OP". Play the class and try out different combinations and you can avoid or at least work around some of the nerfs that will inevietably come out.
My problem with this is, my friends wizards and WDs were doing just as much damage as I was with NT... so wheres there nerfs? Why do we have our dmg more than halved when it was on par with others
It technically wasnt on par... It takes me a full 15-30 seconds to empty a Hate bar, which meant about 20 NT casts. 20 NT shots, ticking 2-4x on a target is definiately more damage than a Wiz throwing out what? Three? Four casts? Then going back to their AP generator?
So what do we do now? our top dps ability is nerfed.
It certainly makes Impale more viable. Probably have to drop a defensive ability for Multi-Shot, or Rune into Overpenetration for multiple target damage. As soon as the servers come back up I'm going to give this build a shot.
I suppose you could also run the old build with Frost Arrow / Hungering instead of a Impale / Multi-Shot / Entangling combo, but I think Multi with Suppression Fire might actually work out to be a little better for us. On decently sized enemy packs, you can regen a ton of Discipline, which means more Smore Screens.. Dunno.. Seems logical to me.
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I love you for this.....
You do know you can have up to 6 abilities on your bars, right? And honestly, you only need two defensive abilities anyway. If you have an offensive slow (IE. Frost Arrow / Entangling Shot), you dont need Caltrops; unless you're doing Istaku or whatever. SS / Prep is pretty much all you need to keep yourself alive 95% of the time.
@Moshrooms- Using an example of being a top 10 US WoW player means just about piss all here in Diablo. Cool, you killed a boss a nanosecond before 25 other guilds did. Heres your cookie. You also relied on 24 other people to not screw up (or 9 if you were in a 10 man guild), and most likely found your "Best build and BiS items" on Elitistjerks.com. I raided "hardcore" in the top 250 World for almost 7 years, but I dont bring that into an argument about a completely different game. It all boils down to the ability to adapt and overcome. If you cant do that, then you should probably go back to playing WoW full time. At least there you know that even if your class gets nerfed, you can still hit the same buttons and do exactly the same thing you were doing before, with a slight decrease in your damage / healing (or TPS if you were a tank).
I'm pretty sure the damage is lower because the actual hit box for the projectile is smaller than NTs. Smaller hit box means less hits on multiple (or single) targets.
You're also not taking into account that most DHs also run Hungering Arrow for boss fights, which also hits pretty hard depending on your gear level. So while you're friend is regenning his AP, you're smashing 60k + Hungerings into a target whilst regenning your Hatred for more NT damage. High AS + NT = more hits on a target with a large hit box (Ex. Belial). If you were only getting two hits on him with NT then your AS was pretty low. I can NORMALLY get 3 ticks, 2 of which will crit. Given your example of 125k per crit, and lets say... 30k non crit, you're still looking at 270k damage in a single NT. Assuming the same numbers and also assuming you get off say 10 NTs before moving or swapping to a Hate generator, you're looking at almost 3 million damage in what? 15 seconds? Thats not even factoring in Hungering Arrow damage. i do agree that the IAS nerf COMBINED with the NT nerf is going to hurt us a bit, but thats why you shouldnt just do what everyone else does simply because "LOL its OP". Play the class and try out different combinations and you can avoid or at least work around some of the nerfs that will inevietably come out.
It technically wasnt on par... It takes me a full 15-30 seconds to empty a Hate bar, which meant about 20 NT casts. 20 NT shots, ticking 2-4x on a target is definiately more damage than a Wiz throwing out what? Three? Four casts? Then going back to their AP generator?
It certainly makes Impale more viable. Probably have to drop a defensive ability for Multi-Shot, or Rune into Overpenetration for multiple target damage. As soon as the servers come back up I'm going to give this build a shot.
Old build:
http://us.battle.net...jXgV!YeT!ZcYZYc
Post NT Nerf build:
http://us.battle.net...jXQV!YeT!ZcYZbc
I suppose you could also run the old build with Frost Arrow / Hungering instead of a Impale / Multi-Shot / Entangling combo, but I think Multi with Suppression Fire might actually work out to be a little better for us. On decently sized enemy packs, you can regen a ton of Discipline, which means more Smore Screens.. Dunno.. Seems logical to me.