The Dark Rocketeer (name is half the battle right?)
The goal of this build is to keep up Shadow Power continuously for long periods of time using synergy to manage Hate/Disc regeneration. The primary damage dealing skills will involve rockets.
-Shadow Power + Indigo (crimson if hatred is an issue, golden if disc): This ability is the core of the build. Double attack speed and survivability through speed...but to keep it up all the time we need....
-Multishot + Alabaster: Generates 1 discipline for every target hit (max 9/volley). This is the battery that feeds all of our discipline related skills. Not to mention a decent AoE even at base levels. But it's 30 hatred, so to keep the cycle going we need....
-Preparation + Crimson: Removes the cooldown and restores all hatred at the cost of discipline.
-Cluster Arrow + Indigo: Rockets, lots of em. This is the primary damage.
-Strafe + Obsidian: Once again, rockets. This is the primary single target damage skill. The reason I like this over impale is the movement speed because this build lacks slowing abilities (assuming here that shadow power increases speed on this skill, if not then rapid fire, hungering, or impale).
-Smoke Screen + Obsidian: Escape from scary situations, but also synergy with the build by regening hatred. I'm torn on this one between just a standard vault, evasive fire, or even relying completely on strafe and shadow power for escaping.
-Perfectionist: Joins in the synergy of regen/reduction of cost for our shadow power/Preparation.
-Ballistics: Primary damage booster
-Grenadier: Reduces cost of primary damage skill. (could trade for archery if hatred cost doesn't seem to be an issue, i like this much more than fundamentals in this build because it saves the same 15 hatred, but on an skill you WANT to use)
A little math for a 10 second cycle (shadow power duration):
Shadow Power + Preparation will cost 31 disc. Assuming a large group, that means we need to fire Multishot 3 times to return all the discipline spent (including regen). Shadow power returns 70hatred, 3 multishots costs 90 hatred, regen rate returns 125 hatred (12.5h/s). That puts our total balance of resources at approximately 0 discipline and approximately +35 hatred over 10 seconds. That means you have your full hatred pool +35 to burn in the remaining time after you shoot your multishots (which will be fast given the 50% speed bonus).
If this works as planned, the basic plan will be as follows:
-Hit Shadow Power
-Multi x 3
-Cluster spam as much as possible
-Strafe backwards away from mobs
-Hit Preparation
-Repeat
The largest weakness of this build is killing low numbers of mobs because the discipline regen will not be high enough. It may not be optimal for running the entire game solo, but if (like in d2) we can find the leveling areas with high mob count or have a tank, this build will farm like crazy.
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The goal of this build is to keep up Shadow Power continuously for long periods of time using synergy to manage Hate/Disc regeneration. The primary damage dealing skills will involve rockets.
http://us.battle.net/d3/en/calculato...UjP!efg!ZYacYc
-Shadow Power + Indigo (crimson if hatred is an issue, golden if disc): This ability is the core of the build. Double attack speed and survivability through speed...but to keep it up all the time we need....
-Multishot + Alabaster: Generates 1 discipline for every target hit (max 9/volley). This is the battery that feeds all of our discipline related skills. Not to mention a decent AoE even at base levels. But it's 30 hatred, so to keep the cycle going we need....
-Preparation + Crimson: Removes the cooldown and restores all hatred at the cost of discipline.
-Cluster Arrow + Indigo: Rockets, lots of em. This is the primary damage.
-Strafe + Obsidian: Once again, rockets. This is the primary single target damage skill. The reason I like this over impale is the movement speed because this build lacks slowing abilities (assuming here that shadow power increases speed on this skill, if not then rapid fire, hungering, or impale).
-Smoke Screen + Obsidian: Escape from scary situations, but also synergy with the build by regening hatred. I'm torn on this one between just a standard vault, evasive fire, or even relying completely on strafe and shadow power for escaping.
-Perfectionist: Joins in the synergy of regen/reduction of cost for our shadow power/Preparation.
-Ballistics: Primary damage booster
-Grenadier: Reduces cost of primary damage skill. (could trade for archery if hatred cost doesn't seem to be an issue, i like this much more than fundamentals in this build because it saves the same 15 hatred, but on an skill you WANT to use)
A little math for a 10 second cycle (shadow power duration):
Shadow Power + Preparation will cost 31 disc. Assuming a large group, that means we need to fire Multishot 3 times to return all the discipline spent (including regen). Shadow power returns 70hatred, 3 multishots costs 90 hatred, regen rate returns 125 hatred (12.5h/s). That puts our total balance of resources at approximately 0 discipline and approximately +35 hatred over 10 seconds. That means you have your full hatred pool +35 to burn in the remaining time after you shoot your multishots (which will be fast given the 50% speed bonus).
If this works as planned, the basic plan will be as follows:
-Hit Shadow Power
-Multi x 3
-Cluster spam as much as possible
-Strafe backwards away from mobs
-Hit Preparation
-Repeat
The largest weakness of this build is killing low numbers of mobs because the discipline regen will not be high enough. It may not be optimal for running the entire game solo, but if (like in d2) we can find the leveling areas with high mob count or have a tank, this build will farm like crazy.