You are right. I skipped the last step and missed that your example was already correctly calculated.
~20-25% overal damage increase still doesn't sound so bad. Well, on the other hand, Stretch Time doesn't depend on how many targets are available... Wizards need more skill slots
As far as I understood:
If we take your example on 4 targets, we have 30*4=120 ticks per WW.
That means 15 electrify procs per WW all of which will hit 3 targets.
That's 450% damage compared to 252%*4 = 1008% damage for the WW hitting 4 targets.
And suddenly it's a 44% increase :-)
Now if you factor in that most of the people discussing this stuff are above the 2.73 aps breakpoint, it's 144 ticks, 18 procs, 540% damage, 53% increase.
And I guess it also still gives the base 10% damage increase.
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~20-25% overal damage increase still doesn't sound so bad. Well, on the other hand, Stretch Time doesn't depend on how many targets are available... Wizards need more skill slots
If we take your example on 4 targets, we have 30*4=120 ticks per WW.
That means 15 electrify procs per WW all of which will hit 3 targets.
That's 450% damage compared to 252%*4 = 1008% damage for the WW hitting 4 targets.
And suddenly it's a 44% increase :-)
Now if you factor in that most of the people discussing this stuff are above the 2.73 aps breakpoint, it's 144 ticks, 18 procs, 540% damage, 53% increase.
And I guess it also still gives the base 10% damage increase.