Edit: Okay, I read it in the other thread. Well, these are the breakthrough points for a WW build; if you're playing something different, these breakpoints are different as well, of course.
Thanks Jaetch for summing it up so nicely. And thanks everyone else here for contributing to the discussion. As there is no conclusive study yet and there are so many open questions, I'm thinking about performing a study similar to what Loroese did for WW/LoH. But as I'll have to take a one week break from D3 now, it won't happen within the next few days... maybe I'll even wait for 1.05.
2. If a spell cannot crit, your CHC and CHD are factored in the spell's each damage done/tick - pretty much like Desintegrate or Hydra can't crit but their damage is affected by both crit stats.
Is this true? For my Barbarian, it works differently in the case of Rend: when applying the DoT, there is a roll whether or not Rend crits. If it crits, all its damage ticks are increased; if not, you should re-apply Rend ;-)
Would be interesting as to whether this is differently for Wizard DoTs and if yes, why the hell we have two different mechanics here...
TheDemokin: if I interpret your post right, it means bottom line that every point IAS increases your flat damage out put to the same extent, but the way how it changes your playing style greatly varies depending on the spell's mechanics?
TheDemokin: strictly speaking, Twister wouldn't benefit from IAS then as well, wouldn't it? Hm. If Audacitus and SolTheDruid are right, then essentially every spell benefits from IAS: either the cast rate is increased or the damage over time as inflicted by a spell is increased.
However, doesn't every point in attack speed increase the displayed DPS in the character screen, which in turn means that every spell has increased damage for increased attack speed? This would mean that while DoT spells benefit from IAS, it offers less improvements to these spells than to spells that have an increased cast rate. Weird.
For all this theorycrafting, it would be so helpful if Diablo 3 offered a combat log option...
I like to switch spells occasionally and as I'm upgrading my Wizard's gear, I just ran into a problem. It seems as if some builds don't benefit at all from IAS while others completely rock when you stack IAS. I tried to Google for a comprehensive list, but all the information I could find was more or less "guesswork" and much of it pre-1.04 or even earlier.
It would be interesting to have a list of the most commonly used spells and if (and to what extent) they are affected by IAS. And of course, how that's going to change with 1.05 :-)
For example, I've heard different things about the Archon beam, the last thing I've read is that Archon as a whole completely scales with IAS. Same goes for Twister and Arcane Orb. Right?
However, Blizzard and Hydra don't seem to benefit from IAS at all. Is that correct?
Edit: Okay, I read it in the other thread. Well, these are the breakthrough points for a WW build; if you're playing something different, these breakpoints are different as well, of course.
Is this true? For my Barbarian, it works differently in the case of Rend: when applying the DoT, there is a roll whether or not Rend crits. If it crits, all its damage ticks are increased; if not, you should re-apply Rend ;-)
Would be interesting as to whether this is differently for Wizard DoTs and if yes, why the hell we have two different mechanics here...
Absolutely, same here :-)
However, doesn't every point in attack speed increase the displayed DPS in the character screen, which in turn means that every spell has increased damage for increased attack speed? This would mean that while DoT spells benefit from IAS, it offers less improvements to these spells than to spells that have an increased cast rate. Weird.
For all this theorycrafting, it would be so helpful if Diablo 3 offered a combat log option...
I like to switch spells occasionally and as I'm upgrading my Wizard's gear, I just ran into a problem. It seems as if some builds don't benefit at all from IAS while others completely rock when you stack IAS. I tried to Google for a comprehensive list, but all the information I could find was more or less "guesswork" and much of it pre-1.04 or even earlier.
It would be interesting to have a list of the most commonly used spells and if (and to what extent) they are affected by IAS. And of course, how that's going to change with 1.05 :-)
For example, I've heard different things about the Archon beam, the last thing I've read is that Archon as a whole completely scales with IAS. Same goes for Twister and Arcane Orb. Right?
However, Blizzard and Hydra don't seem to benefit from IAS at all. Is that correct?
Any help greatly appreciated, thanks.