Prior to the force armor nerf I was going balls to the wall on pure intel / no vita gear. I had ~45k Damage (with a 1100 dps 2-hander) and was progressing slow and steady through Act 3 Inferno.
Now I'm screwed.
I've decided to switch to your critical mass build, but given that I only have 400k gold left, I have a lot of tough decisions to make. I am nowhere near to handling A3 Inferno anymore, and even A2 is giving me troubles.
Over the course of the last hour I've been getting cheap Intel/Crit Chance/Vita gear. Here are my current stats (all unbuffed, without energy armor on)
Dex 257
Intel 1211
Vita 745 (30k Life)
Armor 1759
Damage 16k
Attacks per Second 1.19
Crit Chance 21%
Crit Damage +50%
Regen 34
Block Amount 0 (using the same 1100 dps 2-hander...)
I would really appreciate it if you, or any other critical mass wizards able to farm A2-A3 inferno could compare my stats to yours and tell me what my priorities in buying gear should be. You mentioned a fast 1-hander w/ shield is good. How good? Like, absolutely necessary?
The reason why 1 handers are good is that you cast faster, making more potential crits. Also your offhand can get a +crit chance (whether its a shield or an offhand).
By the way I don't think the basics of this build will get nerfed, maybe venom weapon though.
I'm a bit frustrated because my crit gear was also my no vita gear I have to find new amulet/rings/bracers/gloves with crit vita int now
Venom weapon makes this kind of build SO much better you wouldnt believe it Venom seems to have a really weird interaction with crits, you may not see it but I'm telling you lightning living and weapon venom will refresh your cooldowns in 1s and then even if your no longer shooting you may still get some cooldown reduction.
Before the nerf to force armor I had a living lightning + venom build (on top of no vita + FA) and I was able to quickly chain 3 teleports (not wormhole, 3 actual teleports that were just instantly refreshed by venom earlier in the map) after hitting a few ennemies. Then At arrival shoot ennemies and voila 3 new teleports.
I did act 3 inferno (rushing for bosses) in 2hours. It was exactly the same as teleporting in D2. Should have filmed it since its no longer doable (or a lot harder) because of the FA nerf.
Still the point remains for CD reduction.
I tanked a lot of inferno champion packs without moving just spamming DS. Well now its over, I'm not frustrated since it was clearly OP though.
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The reason why 1 handers are good is that you cast faster, making more potential crits. Also your offhand can get a +crit chance (whether its a shield or an offhand).
By the way I don't think the basics of this build will get nerfed, maybe venom weapon though.
I'm a bit frustrated because my crit gear was also my no vita gear I have to find new amulet/rings/bracers/gloves with crit vita int now
Before the nerf to force armor I had a living lightning + venom build (on top of no vita + FA) and I was able to quickly chain 3 teleports (not wormhole, 3 actual teleports that were just instantly refreshed by venom earlier in the map) after hitting a few ennemies. Then At arrival shoot ennemies and voila 3 new teleports.
I did act 3 inferno (rushing for bosses) in 2hours. It was exactly the same as teleporting in D2. Should have filmed it since its no longer doable (or a lot harder) because of the FA nerf.
Still the point remains for CD reduction.
I tanked a lot of inferno champion packs without moving just spamming DS. Well now its over, I'm not frustrated since it was clearly OP though.