I remember this whole time they were saying they wanted to make melee wizards viable. Not asking for top end damage and defense, but viable means playable in Inferno. 30% damage reduction is huge and it has me wondering if that's enough to hold them back in Inferno.
Isn't the barbarian and monk one magic and melee also though and at 30%? It's also not an actual passive they need to waste space on, it's just built in.
I didn't see a existing topic on this, at least not a new one. It's possible I missed it though.
Anyways we know the barbarian and monk got a flat 30% damage reduction to compensate for them being melee. So will melee wizards even be viable end game at all? In late game 30% damage reduction is a pretty huge amount.
How could they fix this? Maybe a passive you could take that would limit your spell casting to only certain melee range spells?
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Anyways we know the barbarian and monk got a flat 30% damage reduction to compensate for them being melee. So will melee wizards even be viable end game at all? In late game 30% damage reduction is a pretty huge amount.
How could they fix this? Maybe a passive you could take that would limit your spell casting to only certain melee range spells?