I believe some abilities may actually factor in attack speed. Maybe not a whole lot for the Wizard or Witch Doctor, but maybe a few. Such as how the monk works with some of his abilities. His skills don't even use the animation of his weapons, but are greatly effected by them.
Casting Speed probably won't even be a possible suffix on a great axe or a long sword. There are many such ways to limit what weapons you want to aim for per class. I don't believe the game will be so one dimensional in the end, but maybe you might come across such times where your using a axe instead of a wand for that reason. But just until you find a wand that's much better.
Resource suffix' might be a possible limitation as well. What if the resource buffs don't carry over to translate to other classes. That would make a huge gap in what weapons you want in the end.
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Casting Speed probably won't even be a possible suffix on a great axe or a long sword. There are many such ways to limit what weapons you want to aim for per class. I don't believe the game will be so one dimensional in the end, but maybe you might come across such times where your using a axe instead of a wand for that reason. But just until you find a wand that's much better.
Resource suffix' might be a possible limitation as well. What if the resource buffs don't carry over to translate to other classes. That would make a huge gap in what weapons you want in the end.
Be my Buddy =^.^=