Ya DK freezing them and then hitting them with meteor would be good. Also Impactful wave then Meteor so they are standing perfectly still for it.... could be better and annoying as hell !
Frost nova with Evocation so person casts it over and over will probably be something seen a lot in Arena that and impactful wave, Frost would be good if you have melee people in your group so they know exactly where the person is, then walk up and beat them while frozen, using some kind of snare.
Frost Nova-Crimson-It increases 110% damage taken, AND freezes them still...so they're still 'standing perfectly still' for the meteor. Enemies frozen (for 4 seconds) receive that additional damage increase.
WoF - Alabaster - Has 1 second longer stun & incurs direct damage to them from the spell itself. (More than Frost Nova), so it might just be a good substitute.
I should note, however, the problem with Meteor Shower is that it's probably more fitting for a boss fight. Trying to hit enemies running around would be silly and impossible. Good thread!
Meteor can be difficult to master. I'd agree it will be a bit clumsy.
Gotta love the Ray of Frost though, right?
Pretty powerful.
DKR
EDIT : Again, when used in conjunction with a skill such Frost Nova/Slow Time, (no AP cost) you'll be more confident and more accurate with your castings of Meteor. If they're frozen/stunned/slowed then Meteor would work and do MASSIVE amounts of damage.
"Meteor cost too high, good for one hit wonder if you can hit and if it does the max damage but Arcane torrent with Disintegrate will do more damage in the same amount of time, throw in the supposed cast time of 3 seconds for meteor and ease of missing and lower chance of critical compared to disintegrate. Trash."
Arcane Torrent's Disruption rune effect only increases damage 120% with skills that deal Arcane damage. It would definitely go great with Disintegrate, as you noted. The effect last 6 seconds. (120% Increase dmg) so here's some math that I"m thinking of. After you cast AT on a target, you probably only have about 5 seconds left of the 120% increase.
---------- Disintegrate-(Crimson Rune) -- 188 - 234 Arcane damage per second. The average is 211/sec. Obviously, it increases over time, but best case scenario and for the sake of discussion, we'll take the averages/sec.
211 damage X 120% increased dmg = 464 damage
464 damage X 5 seconds = 2321 Arcane Damage total
Arcane Torrent cost - 20 AP
Disintegrate cost for 5/sec - 100 AP TOTAL - 120 AP cost to take advantage of Disintegrate's powerful damage potential
---------- Meteor - Indigo - (Meteor Shower)- Unleash a volley of 14 smaller meteors that strike for 139 - 189 Fire damage.
Again, take the average of each meteor - 161 damage.
161 damage X 14 meteors = 2296 damage total
Meteor cost - 60 AP TOTAL - 60 AP to do the same damage, without any % damage increases, for CHEAPER. ----------
Frost Nova - Crimson Rune - Enemies take 110% more damage while frozen or chilled by Frost Nova. An explosion of ice freezes nearby enemies for 4 seconds and causes 28 - 50 Cold damage.
THEN USE
Ray of Frost - Crimson Rune - Damage increases slowly over 1.5 seconds to inflict a maximum of 369 - 434 Cold damage per second.
Again, taking the average per/sec, 401.5/sec
401.5 X 110% increase damage = 843.15 damage
843.15 X 4 seconds = 3372.6 damage total.
Frost Nova cost - 0 AP
RoF cost for 4 seconds - 116 TOTAL - 116 AP to do more damage at same cost (just about) as ArcTorr/Disint combo.
--------
Or swap out RoF with Slow Time (I wouldn't, I appreciate the stun effect from RoF) and take advantage of the 140% increase in damage !!! When Frost Nova/Slow Time 'capture's' enemies, then Ray of Frost starts looking better than Disintegrate. And Meteor stands on its own.
Just my thoughts,
DKR
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Frost Nova-Crimson-It increases 110% damage taken, AND freezes them still...so they're still 'standing perfectly still' for the meteor. Enemies frozen (for 4 seconds) receive that additional damage increase.
WoF - Alabaster - Has 1 second longer stun & incurs direct damage to them from the spell itself. (More than Frost Nova), so it might just be a good substitute.
I should note, however, the problem with Meteor Shower is that it's probably more fitting for a boss fight. Trying to hit enemies running around would be silly and impossible. Good thread!
Do you feel better after responding to this thread about how you won't respond to this thread?
Gotta love the Ray of Frost though, right?
Pretty powerful.
DKR
EDIT : Again, when used in conjunction with a skill such Frost Nova/Slow Time, (no AP cost) you'll be more confident and more accurate with your castings of Meteor. If they're frozen/stunned/slowed then Meteor would work and do MASSIVE amounts of damage.
Read "it would ONLY work with those skills" *
Arcane Torrent's Disruption rune effect only increases damage 120% with skills that deal Arcane damage. It would definitely go great with Disintegrate, as you noted. The effect last 6 seconds. (120% Increase dmg) so here's some math that I"m thinking of. After you cast AT on a target, you probably only have about 5 seconds left of the 120% increase.
----------
Disintegrate-(Crimson Rune) -- 188 - 234 Arcane damage per second. The average is 211/sec. Obviously, it increases over time, but best case scenario and for the sake of discussion, we'll take the averages/sec.
211 damage X 120% increased dmg = 464 damage
464 damage X 5 seconds = 2321 Arcane Damage total
Arcane Torrent cost - 20 AP
Disintegrate cost for 5/sec - 100 AP
TOTAL - 120 AP cost to take advantage of Disintegrate's powerful damage potential
----------
Meteor - Indigo - (Meteor Shower)- Unleash a volley of 14 smaller meteors that strike for 139 - 189 Fire damage.
Again, take the average of each meteor - 161 damage.
161 damage X 14 meteors = 2296 damage total
Meteor cost - 60 AP
TOTAL - 60 AP to do the same damage, without any % damage increases, for CHEAPER.
----------
Frost Nova - Crimson Rune - Enemies take 110% more damage while frozen or chilled by Frost Nova. An explosion of ice freezes nearby enemies for 4 seconds and causes 28 - 50 Cold damage.
THEN USE
Ray of Frost - Crimson Rune - Damage increases slowly over 1.5 seconds to inflict a maximum of 369 - 434 Cold damage per second.
Again, taking the average per/sec, 401.5/sec
401.5 X 110% increase damage = 843.15 damage
843.15 X 4 seconds = 3372.6 damage total.
Frost Nova cost - 0 AP
RoF cost for 4 seconds - 116
TOTAL - 116 AP to do more damage at same cost (just about) as ArcTorr/Disint combo.
--------
Or swap out RoF with Slow Time (I wouldn't, I appreciate the stun effect from RoF) and take advantage of the 140% increase in damage !!! When Frost Nova/Slow Time 'capture's' enemies, then Ray of Frost starts looking better than Disintegrate. And Meteor stands on its own.
Just my thoughts,
DKR