Alabaster - When you cast teleport you snare everyone in x range around where you teleport from and have a chance to freeze everyone in a y range of where you teleport to.(strength of snare, chance to freeze, and ranges x and y increase with rune level)
Obsidian - You deal shadow damage and have a chance to blind everyone at your destination.(Damage and chance to blind increases with rune level)
Golden - Reduces cost and cooldown of Teleport.
Indigo - When you cast teleport, it makes you invisible and creates a duplicate of you that has 1/2 your health, takes double damage, and deals 1/4 your damage, but repeatedly fires off whichever offensive spells you have on your bars at enemies. Copy only lasts a short time and once your copy expires or dies, your invisibility ends.(length of time increases with rune level)
Crimson - Casting teleport also casts the 'meteor' spell at the location you teleported from dealing damage equal to a meteor cast by a wizard x levels below you.(X reduces with rune level)
Obsidian - You deal shadow damage and have a chance to blind everyone at your destination.(Damage and chance to blind increases with rune level)
Golden - Reduces cost and cooldown of Teleport.
Indigo - When you cast teleport, it makes you invisible and creates a duplicate of you that has 1/2 your health, takes double damage, and deals 1/4 your damage, but repeatedly fires off whichever offensive spells you have on your bars at enemies. Copy only lasts a short time and once your copy expires or dies, your invisibility ends.(length of time increases with rune level)
Crimson - Casting teleport also casts the 'meteor' spell at the location you teleported from dealing damage equal to a meteor cast by a wizard x levels below you.(X reduces with rune level)