Well, now that we know (for the most part) the basic idea of the Wizard talents...I figured I would get speculation started on what the first styles of builds are that people are going to try. {Here's the link to the Wizard talent trees}
It seems to me like the talents are divided up in ways that will support a real variety of playing styles. The first few that come to mind for me are:
1. AoE Blaster Caster - With spells like Meteor Swarm, Blizzard, Charged Bolt, Arcane Orb, and Acid Cloud, this arcanist is primed to blow large groups of enemies into smithereens. Some of the passive skills look to add damage to your base spells. Your basic ranged artillery.
2. Sniper/Trickster - A decent selection of ray style spells such as Electrocute, Ray of Frost, and Disintegrate seem to be where the real damage is at, however they will require more battlefield strategy to maximize their potential by lining up enemies. Teleport looks to be a serious staple of this build, as well as debuffs that slow monsters such as a few of the passive talents in the Wizard skill tree, and trickeration such as Mirror Image. The classic Arcane Trickster builds of D and D fame come to mind.
3. "Gish" or Warrior Mage - Another staple of D and D style gaming is the melee caster. A physically powerful character who relies on magic to enhance their melee combat abilities, this mage buffs up and throws down. It looks like Blizzard has catered to this style of play by including skills such as Arcane Armor, Damage Resistant, Weapon Mastery, Conjured Armor, Conjured Health, Magic Weapon, Magical Impact, Slowing Strikes, and Armor Piercing. On first glance, and knowing only what is listed thus far, this looks like it could be an extremely focused and powerful variation of the typical Wizard. Perhaps focusing on one or two offensive spells to fire off from range and trigger debuffs before closing to melee range, this build could be quite fun and powerful.
While it is too early to speculate, this is the internet, and this is a board devoted to rapid reaction regarding one of our favorite games....
What else do you guys see in terms of builds or ideas for focusing on certain talents and trees?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
It seems to me like the talents are divided up in ways that will support a real variety of playing styles. The first few that come to mind for me are:
1. AoE Blaster Caster - With spells like Meteor Swarm, Blizzard, Charged Bolt, Arcane Orb, and Acid Cloud, this arcanist is primed to blow large groups of enemies into smithereens. Some of the passive skills look to add damage to your base spells. Your basic ranged artillery.
2. Sniper/Trickster - A decent selection of ray style spells such as Electrocute, Ray of Frost, and Disintegrate seem to be where the real damage is at, however they will require more battlefield strategy to maximize their potential by lining up enemies. Teleport looks to be a serious staple of this build, as well as debuffs that slow monsters such as a few of the passive talents in the Wizard skill tree, and trickeration such as Mirror Image. The classic Arcane Trickster builds of D and D fame come to mind.
3. "Gish" or Warrior Mage - Another staple of D and D style gaming is the melee caster. A physically powerful character who relies on magic to enhance their melee combat abilities, this mage buffs up and throws down. It looks like Blizzard has catered to this style of play by including skills such as Arcane Armor, Damage Resistant, Weapon Mastery, Conjured Armor, Conjured Health, Magic Weapon, Magical Impact, Slowing Strikes, and Armor Piercing. On first glance, and knowing only what is listed thus far, this looks like it could be an extremely focused and powerful variation of the typical Wizard. Perhaps focusing on one or two offensive spells to fire off from range and trigger debuffs before closing to melee range, this build could be quite fun and powerful.
While it is too early to speculate, this is the internet, and this is a board devoted to rapid reaction regarding one of our favorite games....
What else do you guys see in terms of builds or ideas for focusing on certain talents and trees?