Desecrator, Molten, Dervish whirlwind and other such are not broken. The problem is that those tick VERY frequently for relatively small amounts per tick, which means that the "damage cap" the summons have really doesn't help them.
I did notice that certain mobs are demolishing my pets in 1-2 shots, though, my example is the unique Sand Golem that pops up when you pull ZK's head.
Ah, well. Thanks for the clarification, Derwiv33. Still going to be using Leeching Beasts in the coming patch as my tanks of choice, since even in my sucky gear they'll take at least 4-5 hits each to go down. On a 45 second base cooldown, this means that I actually have semi-dependable tanks in A2 Inferno in most circumstances (and those never-to-be-sufficiently-accursed exploders won't keep randomly killing me...). It's a nice change of pace, that.
The theoretical point of no return is probably going to be once your pets can stand up to 6-10 seconds of average abuse individually. Past this point, and you start getting into the realm of resummoning as they go down, which translates to effective immortality. Given a perfect or near-perfect gear setup, the cooldown on Zombie Dogs can literally hit ZERO post-patch before even taking passives into account (45 base -8 SoJ -8 Mara's -8 Skull Grasp -15 Homunculus -9 Chest = -3...)
Anyone know if Leeching Beasts works with Thorns? If so, then I think you have your immortality right there, as long as your thorns is double the damage cap or more. Given that I've seen damage caps go down to 1500, this is not going to be particularly difficult to achieve.
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I did notice that certain mobs are demolishing my pets in 1-2 shots, though, my example is the unique Sand Golem that pops up when you pull ZK's head.
Anyone know if Leeching Beasts works with Thorns? If so, then I think you have your immortality right there, as long as your thorns is double the damage cap or more. Given that I've seen damage caps go down to 1500, this is not going to be particularly difficult to achieve.