Imagine 4 WDs in a group at level, say, 20 before the patch.
They would be breezing through everything. Even one WD in a group would be noticeable for all the damage.
The WD would then experience hedgehogs dilemma, & mf alone.
NOT BLIZZARD's VISION. They want you to come together & fight minions together (not kidding).
WD arguably has great cc &.lots of survivability. A lot of people will group together to mf & such..
WD are meant to be a supportive class.
The WD feeling like the highest-dps class as well, simply could not happen.
This slows down the WD killing speed a bit, but they're still amazing.
The WD has pets & survivability to play alone, & the tools to make them wonderful in a group.
In the long run, this was needed.. Perhaps, inevitable.
Hopefully haunt looks better down the line for solo play, though.
Grasp of the dead does DoT, acid rain does damage & DoT, crimson firebomb a regular attack +damage to enemies within 28 yards. Plus zombie dogs.chipping away.
28 yards isn't that small, especially for the damage you get.
You only need to cast acid rain once or twice.
This is all theory, of course.
I hope you're not right about the mana issue, though.. Even with blood ritual & spiritual attunement.
Is there a video about WD skill runes? I've seen fire spiders and multi-poison dart, is there something else available?
I'm still sticking to my guns. Crimson firebomb, Acid Rain, crimson firebats (snipe!) Grasp of the dead for movement speed, zombie dogs to absorb damage (focuses enemies on them, does a bit of damage, holds for grasp of the dead & 2 aoe, & takes away 10% damage done to you = not a bad use of a skill slot, at all), & spirit walk for life.
Passives = bad medicine (20% less damage to dogs & 30% total less to you while under effects, even if it's for 3s)
Spir attunement (mana is still an issue, & this is still a great passive)
Blood ritual for more mana since you should not be getting hit AS MUCH with this build, or zombie handler or jungle fortitude depending on your gear or how you wanna play.
I will most likely be using blood ritual in groups & zombie handler in solo play.
Templar follower for heal over time & periodic heals + tank when solo.
Gem radiant amethyst in helm, rest of items get + intelligence gems for damage & resistances.
This, in my opinion, is THE BUILD for WD for solo & group PvE.
Acid rain for damage mitigation, firebombs for huge aoe, long-range firebats for enemies outside of your AoE circle or coming toward you. Grasp inside the circle. Spirit walk for ohnoez. Not the worst build imho.
Great for group play with almost any class, especially monk or taunting barbs.
WD is amazing.
This build is wonderful to sit back & cast aoe in a concentrated area on your dogs.
They would be breezing through everything. Even one WD in a group would be noticeable for all the damage.
The WD would then experience hedgehogs dilemma, & mf alone.
NOT BLIZZARD's VISION. They want you to come together & fight minions together (not kidding).
WD arguably has great cc &.lots of survivability. A lot of people will group together to mf & such..
WD are meant to be a supportive class.
The WD feeling like the highest-dps class as well, simply could not happen.
This slows down the WD killing speed a bit, but they're still amazing.
The WD has pets & survivability to play alone, & the tools to make them wonderful in a group.
In the long run, this was needed.. Perhaps, inevitable.
Hopefully haunt looks better down the line for solo play, though.
Yeah, & you're really bright.
28 yards isn't that small, especially for the damage you get.
You only need to cast acid rain once or twice.
This is all theory, of course.
I hope you're not right about the mana issue, though.. Even with blood ritual & spiritual attunement.
Yeah, & you're really bright.
I'm still sticking to my guns. Crimson firebomb, Acid Rain, crimson firebats (snipe!) Grasp of the dead for movement speed, zombie dogs to absorb damage (focuses enemies on them, does a bit of damage, holds for grasp of the dead & 2 aoe, & takes away 10% damage done to you = not a bad use of a skill slot, at all), & spirit walk for life.
Passives = bad medicine (20% less damage to dogs & 30% total less to you while under effects, even if it's for 3s)
Spir attunement (mana is still an issue, & this is still a great passive)
Blood ritual for more mana since you should not be getting hit AS MUCH with this build, or zombie handler or jungle fortitude depending on your gear or how you wanna play.
I will most likely be using blood ritual in groups & zombie handler in solo play.
Templar follower for heal over time & periodic heals + tank when solo.
Gem radiant amethyst in helm, rest of items get + intelligence gems for damage & resistances.
This, in my opinion, is THE BUILD for WD for solo & group PvE.
Acid rain for damage mitigation, firebombs for huge aoe, long-range firebats for enemies outside of your AoE circle or coming toward you. Grasp inside the circle. Spirit walk for ohnoez. Not the worst build imho.
Great for group play with almost any class, especially monk or taunting barbs.
WD is amazing.
This build is wonderful to sit back & cast aoe in a concentrated area on your dogs.
Yeah, & you're really bright.
That's all I heard.
Yeah, & you're really bright.
Alright then.. I guess. Thanks for the bad news
Any info on acid rain?
Yeah, & you're really bright.