All it is, is numbers. Numbers that can be changed. A slow firing, yet potent poison dart can do the exact same damage as a rapid fire, weak poison dart. Any talk about a blowdart skill ending up OP and not being patched immediately is absolutely ridiculous. And honestly, the only way it could end up OP is if it causes a long enough stun to make it impossible for the opponent to escape between firings.
A) A Diablo MMO would simply be called "Sanctuary."
The WD already has two short range projectile attacks (skull of flame and firebats), so having another (blowdarts) in another tree wouldn't be crazy. If you look at how Blizzard is designing their skill trees, its based on having trees which are self-sustaining and have a good variety of offensive, defensive, melee, and ranged spells in each, but who's focus is clear.
I'm sure all of you remember the little Flayers with their little blowdarts.
So I'm surprised that the Witch Doctor doesn't have a blowdart skill, or even a class-specific blowdart weapon class.
I don't know about you, but somehow I feel that the Witch Doctor should be using one of these. It'd be like arrows, with different tips for different effects.
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The WD already has two short range projectile attacks (skull of flame and firebats), so having another (blowdarts) in another tree wouldn't be crazy. If you look at how Blizzard is designing their skill trees, its based on having trees which are self-sustaining and have a good variety of offensive, defensive, melee, and ranged spells in each, but who's focus is clear.
C) Shrunken heads!
Not as shields. IMHO that whole bit was stupid - how do u block with a tiny shrunken head?
I meant shrunken heads in a skill-based way.
So I'm surprised that the Witch Doctor doesn't have a blowdart skill, or even a class-specific blowdart weapon class.
I don't know about you, but somehow I feel that the Witch Doctor should be using one of these. It'd be like arrows, with different tips for different effects.