Semms like a good idea, but think about it. This way you'd have to spend even more time searching for gear, since now you need to use search seperately for all the single resistances, not only the one you chose for the current OWE.
Just don't search for a specific resist. Just scroll through the list and you're bound to find many with resists. Though if you want to enter a minimum amount for the resist than you would have to do what you said. At least there would be more options to choose from to find better gear.
Maybe they could add an "Any Resist" in the drop down.
for a player such as myself, my mindset wouldn't be "im going to now mix and match my resists" it would be "screw it, im going to get a full set of all resist (instead of fire) in every slot and not bother with OWE" (if i could afford it).
-Disc
I think that actually might be a good thing for the passive. If it's right on the border of being used or not than that promotes diversity. I think it would still be a great passive if you have lots of gear with both All Rests and Specific Resists (especially if you want more options in those common slots, Chest/Legs/Shoulders/Belt). And if you don't have that gear, you can finally choose a different passive now. I think more build choices should be based on gear affixes. OWE currently is very much, but it's too good and too annoying at the same time.
I'm glad there are many posts, for and against, my idea. I knew it wasn't the best solution but I just wanted to bring it up in a constructive way.
they also said c) they do not want to change OWE quickly because a nerf would radically change the values and impact of existing monk gear.
I am merely saying that the above proposal would be a pretty large change to my existing gear in a negative manner.
-Disc
I totally understand. My gear would take a huge hit as well. But new gear choices for the future (because I definitely don't plan on keeping my current gear forever) would seem much more exciting to me with this change.
This is certainly one option for OWE in the future. But don't fool yourself into thinking that it gives you more options on the AH.
Say you want to re-gear your monk from scratch. Right now, you can do the following:
Get a 4 items with double resist (say 60 all res, 40 single resist) for 400 total. This you can get easily on the non-dps items like belt and shoulders, chest and pants.
Then you can get single resist DPS items, e.g. rings and amulets, gloves, helm, bracers. Say you get 40 single resist on each, 240 total. This is a total of 640 resists, and we still have one item slot left (the boots). This can be used either to get more resists, or to compensate for some legendary items that can't roll much resists on them (e.g. Inna's pants).
Ok, now we do the same in the new system. Instead of up to 60 resists, we can now only gain at most 30 resist all by getting single resists on the DPS items, realistically 20 on average. So we're down to 240 + 10*20 = 440 resist. This means we have to get double resist or at least all-resist on some of the DPS items. Be prepared to pay 5x the price for the same item now.
So the trade off would be less flexibility, the need for all resist on more items, and more items where one has to compete with all monks and demon hunters. The advantage is now that we don't have to pick the item with the correct resistance, but the effect of the single resistance becomes marginal compared to any other stat.
And, it's a complicated system. Say you have the following: 400 all resist, 250 fire resist, 150 cold resist. What is the final fire resist? 650 or 725 or 600?
Some time ago I came up with a different, more radical solution:
Get rid of single resist gear. OWE = XX% bonus resist, say 20% or 25%.
Now, what to do with the existing gear? The following somewhat clumsy algorithm is the best I could come up with:
1. Single resist gear: The single resistance is converted into all resistance. This is a 100% win for the item owners, no loss of resistance is possible.
2. Double resist gear: For each point of single resistance, gain 0.5 all resist and 5 armor. This would be a loss of resists for some items, e.g. a 65/50 item would be converted to an item with 80 all res and 250 armor, effectively loosing 10 resists. The loss in value would be marginal, since max all resist gear is quite valuable.
While this system is complicated, it would be a one time change. Afterwards one would not need a handbook to explain the OWE skill, like in the OP's solution. The number of items that end up loosing value is very small... the biggest issue would be with double resist legendaries like Vile Ward (I own one of those), since they already have high rolls of all resist and armor.
You make good points.
I tend to think about always going for AR + my chosen resist for most gear. It's definitely true that on jewelry and gloves I find it harder to find both and usually look for my chosen resist only. For these pieces of gear, my idea would definitely be a nerf. For any piece that you would stack both though, it could make it easier to find better gear (higher Dex/Vit etc).
I don't agree that it would be that hard to explain it though. I'm sure there's a good sentence that could explain it well. But who knows. There's so much complaining in this game, I'm sure it would come up.
While your idea of getting rid of specific resists altogether could help, like you said you would need to compensate. I don't know if that can be done. If you had an item with max AR, Max Armor, and a specific resist, I don't think Blizzard would allow the AR and Armor to surpass that limit to make up for the lost resist.
Thanks for the response, I didn't think about some situations. I think it could still be a viable idea. I actually had a slightly altered idea too. The only problem is it falls slightly off the theme of all the resists being the same:
Take my idea above.
Replace the word "instead" in the first tooltip to "in addition to your resists."
You get a new version of OWE. The resists you choose to stack will be higher than the "current" version of OWE, but all other would be a little lower. It's mostly a minor compromise (a buff in some situations) to allow you to be more flexible with gear and not really nerf the skill at all.
To me, One With Everything is broken. For two reasons:
It's our best passive, so everyone uses it. This interferes with making builds a lot. We essentially only have two passives to play with.
It requires us(monks) to use an additional affix slot during searches for gear on the AH. This not only means we can't search for as many of the affixes that we want, but it also hugely limits the availability of gear we have to choose from.
I've come up with an idea for OWE that might make playing a monk more fun (both with and without OWE). I've written the tooltip for it three different ways to try and figure out the least confusing way to put it:
For each "specific" resist you have equipped, gain half of it as Resist All instead.
Gain half your combined total of "specific" resists as Resist All instead.
Rather than gaining "specific" resists, gain half of them as Resist All instead.
The text needs editing for sure. I don't know if "specific" is the best word to use, but I'm sure something could describe them in one word or two. Do you understand the mechanic though? Here are some examples:
Say your wearing gear that gives you 400 All Resist and 400(200) Physical Resist (the current method of using OWE). You would end up with 600 All Resist, instead of 800 from the current system.
On the other hand, say you have gear that has 400 All Resist, 100(50) PhysR, 90(45) FireR, 60(30) ColdR, 70(35) LightR, and 80(40) ArcaneR. You would end up with 600 All Resist instead of 500 from the current system.
The new method allows us to look for ANY extra "specific" resist on gear, it's just half as powerful. This gives us access to 5x more items on the AH! (For gear you would normally have AR+Resist on)
I fully support the idea of making us use certain items for certain builds, in fact I encourage it. BUT this is a very different situation. They all do the same thing with OWE so they don't feel unique. It just makes it more of a pain to use the AH, with no unique reward. This idea is a nerf and buff at the same time. A buff for the future in my opinion, but a subtle nerf temporarily.
In the end: Cons:
-The maximum potential OWE has isn't as high, but still good.
Pros:
-We are less limited in gear options. We can search for that additional affix we wanted. We can find cheaper gear (equal to the other classes prices).
-We might end up not using OWE altogether, and have some fun with other passives without feeling like we gave up too much efficiency.
Just an idea at least
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Maybe they could add an "Any Resist" in the drop down.
I'm glad there are many posts, for and against, my idea. I knew it wasn't the best solution but I just wanted to bring it up in a constructive way.
You make good points.
I tend to think about always going for AR + my chosen resist for most gear. It's definitely true that on jewelry and gloves I find it harder to find both and usually look for my chosen resist only. For these pieces of gear, my idea would definitely be a nerf. For any piece that you would stack both though, it could make it easier to find better gear (higher Dex/Vit etc).
I don't agree that it would be that hard to explain it though. I'm sure there's a good sentence that could explain it well. But who knows. There's so much complaining in this game, I'm sure it would come up.
While your idea of getting rid of specific resists altogether could help, like you said you would need to compensate. I don't know if that can be done. If you had an item with max AR, Max Armor, and a specific resist, I don't think Blizzard would allow the AR and Armor to surpass that limit to make up for the lost resist.
Thanks for the response, I didn't think about some situations. I think it could still be a viable idea. I actually had a slightly altered idea too. The only problem is it falls slightly off the theme of all the resists being the same:
This gives us access to 5x more items on the AH! (For gear you would normally have AR+Resist on)
I fully support the idea of making us use certain items for certain builds, in fact I encourage it. BUT this is a very different situation. They all do the same thing with OWE so they don't feel unique. It just makes it more of a pain to use the AH, with no unique reward. This idea is a nerf and buff at the same time. A buff for the future in my opinion, but a subtle nerf temporarily.
In the end:
Cons:
-The maximum potential OWE has isn't as high, but still good.
Pros:
-We are less limited in gear options. We can search for that additional affix we wanted. We can find cheaper gear (equal to the other classes prices).
-We might end up not using OWE altogether, and have some fun with other passives without feeling like we gave up too much efficiency.
Just an idea at least