Exploding palm sounds like it's more of a late game feature, much like corpse explosion in Diablo II wasn't useful until higher difficulties. Or cow levels.
Personally, I plan on using crippling wave through all the difficulties for the debuffs on mobs -- especially once you can rune it so enemies not only attack slower, but also attack for less damage. Good synergy with a few of the monk's other debuffs (Resolve and Mantra of Conviction with the Intimidation rune).
Unless of course I can survive without crippling wave while enemies are pounding on me in Inferno after a cyclone strike. Then it's exploding palm all the way.
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Personally, I plan on using crippling wave through all the difficulties for the debuffs on mobs -- especially once you can rune it so enemies not only attack slower, but also attack for less damage. Good synergy with a few of the monk's other debuffs (Resolve and Mantra of Conviction with the Intimidation rune).
Unless of course I can survive without crippling wave while enemies are pounding on me in Inferno after a cyclone strike. Then it's exploding palm all the way.