I thought it would be fun to brainstorm and share ideas of rune effects for various skills. I will start the Monk with Seven-Sided Strike:
Unleashes a fury of attacks, striking nearby enemies multiple times, dealing a percentage weapon damage for each hit.
Crimson = fire for most, could be LIFE STEAL too! The crimson runestone gives the monk a thirst for blood, stealing life from his enemies with every strike. my favorite part of D2 is LL. used to uber with fury druid solo easy.
Indigo = ice damage and freezes target (so useful). The indigo runestone puts an icy chill in the monk's heart where it extends into his weapon, doing ice damage and freezing targets. Death animation for frozen targets could be nice.
Obsidian = black volcanic glass, sharper than any blade made by man affixed to the top of his weapon... increased damage or critical strike chance increase by 25-50% ... are they keeping open wounds? crushing blow?
Golden = increased damage to undead and knocks back or stuns demons. The golden tip of his rod is embued with the holy power of gold, doing increased damage to undead, but because gold is forged in the fires of earth, demons are not damaged, only stunned or knocked back, whatever.
Alabaster = Mana steal or INCREASED SPEED which would be sweet. The white aura of the alabaster focuses his holy power and allows him to perform the skill much faster.
Other ideas:
Increases defense while attacking
lightning damage
poison damage
Nerdy lore added for effect
You have to remember not all classes use mana matter of fact only one does.
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You have to remember not all classes use mana matter of fact only one does.