Well I can say in some ways i'm in the same boat as people getting killed pretty easily, but it depends. IF I have a friend tanking persay, I don't die much at all. I was actually able to kite some elites in the passage way in area 2 & 3 above where the butcher is (can't remember the name of the zones lol).
Typically for building fury, this is what I do:
I still don't have enough IFG, so I still use charge. I make sure to use it when ever its up, though I make sure to look at my fury globe. If its less than half, I use it..otherwise I save it. Then what I do is hit into the fray, and run like the wind. If you have at least 3 mobs running after you, your fury globe should cap out very fast. While running I then turn fast and start spamin ricochet. Long as there's 3 mobs, I normally will not run out of fury at this point.
The biggest problem I'm having with running out of fury is simple. Besides single targets...its Berserker/Insanity that truly kills my fury. Unless charge is up, and i'm not careful I will run out of fury with berserker (on a single target). So typically i'm forced to switch to mighty throw, for stuff like that. I still think its retarded that Ricochet doesn't benefit the same as mighty throw.
My deal is I still don't have a 5 reduction belt, and enough crit. I think my base crit is 42%. My gloves are only 7.5 crit, and I only have 1 crit ring that's 3.5. Crit gear now seems to be alot more pricey than ias. Due to this picking up say andariels visage was alot easier lol.
I honestly don't know why they nerfed attack speed. The way the engine or game mechanics is set up, attack speed still one of the most important attributes to have..yet its alot harder to obtain now. Its almost like they nerfed inferno, then nerfed us at the same time...making the difficulty about the same as before (esp with repair costs).
The only thing I did notice is on really slow weapons, attack speed does seem to have a greater effect...at least bringing it up. It seems like the higher your attack speed is..the harder it is to raise it higher.
Lastly, anyone else notice the "balanced" weapons? I have yet to see one with high dps (because I farm act 2), though the attack speed is like it was prior to the nerf...meaning the mighty weapon I found had a 1.51 attack speed with 17% ias. In terms of farming screw elites..they not worth the repairs...I myself will still stick to farming gobs.
So far I'm using the old build and its still completely viable. I'll try out ricochet though.
Edit:
Wow, after testing it out i'm throughly impressed with it now. Very nice. Though it looks like its harder to generate fury now, with ricochet. Which is odd because my crit rate hasn't changed, just attack speed. Weird. I'm guessing though its specifically because rico seems to be good on groups for fury gen, but horrible on single. I'm guessing that's why you included AS with RF, for a good boost for fury gen, and mad damage.
Despite how much a shield really helps out, I found having an off hand weapon really helps vs the attack speed nerf. I actually got my attack speed with a dagger, back up to near what it used to be. Though again, lowers survivability....BUT with how slowed the mobs all are now due to rico's crowd control it sure makes surviving alot easier regardless lol.
Another odd thing is I found a "balanced" mighty weapon, and the attack speed was like 1.51, with like 17% ias. I wonder if you can find these with high dps with a socket?? I tried it with my friends DH with his caltrops, and it was like watchin the matrix effect in combination ;p
Wow I just got my arse handed to me on the catapults quest in act 3. I got to the very last one..and dam talk about crazy. That lovely flying demon elite came down, with a large pack. These guys had reflect dmg, molten, mortar, very fast movement..and some other affixes I don't remember. I tried to kite them with run like the wind, but apparently I still wasn't fast enough lol. I finally took 3 of the minions away to separate them, and I went back to the main elite. I swear most elites have what 5 minions? This guy either had 8-10 or the 3 I moved a mile away teleported back to him. Sucks because it took me an hour just to get to the 3rd catapult.
As I recall this guy I think is a usual spawn that appears on this quest..though I maybe mistaken. Any ideas for how to deal with this guy? If you guys don't know what I'm talking about, I'll try to find his name.
One last note I found really odd. I was using rage flip, and the mob ended up stuck off screen inside of a rock lol. Anyone else seen this happen?
I myself kaiser am using a 3 reduction belt, and it works fine. I plan to save up and buy a 5 asap, but with a mighty weapon this isn't as much of an issue. Finally at least got a 8XX dps might weapon, and seems to help out alot. Right now I really need to boost up my crit rate, think my base is like 20%. Gotta hawk eye andy's helm, cause the good deals tend to go very fast.
I actually had to lower my hp a bit to increase crit, and I was amazed that i'm still not dying in 1 hit in act 2 with only 22k hp and like 600 res all. Going to try to at least get my hp to about an even 30k. What is a good solid number for str to have? Obviously the more the better, but would is suggested 1k? or more?
Oh and run like the wind is godlike lol. I can't believe how good of a kiting skill this is!
Alright so I don't really have that much crit gear, and finding a 5 reduction in fury for WT belt sure as heck isn't cheap. I was only able to afford a 3 reduction in fury. Unfortunately I don't have a 900 dps mighty weapon lying around either lol. So I tested it with all the crit gear I could scrape up, and with ITF and KS I was at about 43% crit chance. My weapon was only a meager 700 dps dagger I socketed with an emerald for some crit dmg. Gotta say just with that garbage, I was able to dish out about 30-50k dps. Right now I'm farming up enough gold to at least have a semi decent mighty weapon, till I can afford the crazy costs for a 900 dps weapon (to bad all the 900+ dmg weapons I find are always 2 handed >.< )
Just wanted to say awesome guide JCle! I myself play the typical sword and board barb, and I'm actually getting kind of bored of it. I recently teamed up with a monk and another barb (who happens to be a WT barb). The monk far exceeded my tanking, and was alot better at mod control that I was. The WT barb actually used ricochet...not really sure why..but his dps was probably about what your doing. While I had trouble surviving in act 3, he was utterly destroying mobs from the back.
I was also thinking about trying it prior to teaming with this guy, and was trying to figure out a proper skill set. You gave me a pretty dam good blue print for it. Only thing I'm going to have to work on is getting some CTC gear. What's hilarious is I still have a tals guardian, because it was cheapest res gear I could find on the AH. Most decent chest armor I could find with str/vit, 600 def, and about 50 res all went for minimal 500k.
Regardless I'm having legions of trouble surviving with 8.4k def, 34k hp, and 700-750 res all in act 3. I need a viability and this may just be the way to go lol. My only issue when I tested the version I used was running out of fury. So hopefully more ctc will help me on that...thanks again for the awesome guide.
Edit:
In regards to using a shield, I really can see the boost in survival from it. People seem to only see the "block rate" and not the "block amount". Having block rate doesn't seem to really help, but block amount is really what saves you. I tried using the helm of command with a 26% block rate shield. The only diff I noticed was i blocked more...(still took dmg and got 1 shoted by elites lol). When I upgraded that shield to the highest block amount..which i think is like 2.7-3.5k..it really helped just my sword and board barb out alot.
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Well I can say in some ways i'm in the same boat as people getting killed pretty easily, but it depends. IF I have a friend tanking persay, I don't die much at all. I was actually able to kite some elites in the passage way in area 2 & 3 above where the butcher is (can't remember the name of the zones lol).
Typically for building fury, this is what I do:
I still don't have enough IFG, so I still use charge. I make sure to use it when ever its up, though I make sure to look at my fury globe. If its less than half, I use it..otherwise I save it. Then what I do is hit into the fray, and run like the wind. If you have at least 3 mobs running after you, your fury globe should cap out very fast. While running I then turn fast and start spamin ricochet. Long as there's 3 mobs, I normally will not run out of fury at this point.
The biggest problem I'm having with running out of fury is simple. Besides single targets...its Berserker/Insanity that truly kills my fury. Unless charge is up, and i'm not careful I will run out of fury with berserker (on a single target). So typically i'm forced to switch to mighty throw, for stuff like that. I still think its retarded that Ricochet doesn't benefit the same as mighty throw.
My deal is I still don't have a 5 reduction belt, and enough crit. I think my base crit is 42%. My gloves are only 7.5 crit, and I only have 1 crit ring that's 3.5. Crit gear now seems to be alot more pricey than ias. Due to this picking up say andariels visage was alot easier lol.
I honestly don't know why they nerfed attack speed. The way the engine or game mechanics is set up, attack speed still one of the most important attributes to have..yet its alot harder to obtain now. Its almost like they nerfed inferno, then nerfed us at the same time...making the difficulty about the same as before (esp with repair costs).
The only thing I did notice is on really slow weapons, attack speed does seem to have a greater effect...at least bringing it up. It seems like the higher your attack speed is..the harder it is to raise it higher.
Lastly, anyone else notice the "balanced" weapons? I have yet to see one with high dps (because I farm act 2), though the attack speed is like it was prior to the nerf...meaning the mighty weapon I found had a 1.51 attack speed with 17% ias. In terms of farming screw elites..they not worth the repairs...I myself will still stick to farming gobs.
So far I'm using the old build and its still completely viable. I'll try out ricochet though.
Edit:
Wow, after testing it out i'm throughly impressed with it now. Very nice. Though it looks like its harder to generate fury now, with ricochet. Which is odd because my crit rate hasn't changed, just attack speed. Weird. I'm guessing though its specifically because rico seems to be good on groups for fury gen, but horrible on single. I'm guessing that's why you included AS with RF, for a good boost for fury gen, and mad damage.
Despite how much a shield really helps out, I found having an off hand weapon really helps vs the attack speed nerf. I actually got my attack speed with a dagger, back up to near what it used to be. Though again, lowers survivability....BUT with how slowed the mobs all are now due to rico's crowd control it sure makes surviving alot easier regardless lol.
Another odd thing is I found a "balanced" mighty weapon, and the attack speed was like 1.51, with like 17% ias. I wonder if you can find these with high dps with a socket?? I tried it with my friends DH with his caltrops, and it was like watchin the matrix effect in combination ;p
Wow I just got my arse handed to me on the catapults quest in act 3. I got to the very last one..and dam talk about crazy. That lovely flying demon elite came down, with a large pack. These guys had reflect dmg, molten, mortar, very fast movement..and some other affixes I don't remember. I tried to kite them with run like the wind, but apparently I still wasn't fast enough lol. I finally took 3 of the minions away to separate them, and I went back to the main elite. I swear most elites have what 5 minions? This guy either had 8-10 or the 3 I moved a mile away teleported back to him. Sucks because it took me an hour just to get to the 3rd catapult.
As I recall this guy I think is a usual spawn that appears on this quest..though I maybe mistaken. Any ideas for how to deal with this guy? If you guys don't know what I'm talking about, I'll try to find his name.
One last note I found really odd. I was using rage flip, and the mob ended up stuck off screen inside of a rock lol. Anyone else seen this happen?
I myself kaiser am using a 3 reduction belt, and it works fine. I plan to save up and buy a 5 asap, but with a mighty weapon this isn't as much of an issue. Finally at least got a 8XX dps might weapon, and seems to help out alot. Right now I really need to boost up my crit rate, think my base is like 20%. Gotta hawk eye andy's helm, cause the good deals tend to go very fast.
I actually had to lower my hp a bit to increase crit, and I was amazed that i'm still not dying in 1 hit in act 2 with only 22k hp and like 600 res all. Going to try to at least get my hp to about an even 30k. What is a good solid number for str to have? Obviously the more the better, but would is suggested 1k? or more?
Oh and run like the wind is godlike lol. I can't believe how good of a kiting skill this is!
Alright so I don't really have that much crit gear, and finding a 5 reduction in fury for WT belt sure as heck isn't cheap. I was only able to afford a 3 reduction in fury. Unfortunately I don't have a 900 dps mighty weapon lying around either lol. So I tested it with all the crit gear I could scrape up, and with ITF and KS I was at about 43% crit chance. My weapon was only a meager 700 dps dagger I socketed with an emerald for some crit dmg. Gotta say just with that garbage, I was able to dish out about 30-50k dps. Right now I'm farming up enough gold to at least have a semi decent mighty weapon, till I can afford the crazy costs for a 900 dps weapon (to bad all the 900+ dmg weapons I find are always 2 handed >.< )
Just wanted to say awesome guide JCle! I myself play the typical sword and board barb, and I'm actually getting kind of bored of it. I recently teamed up with a monk and another barb (who happens to be a WT barb). The monk far exceeded my tanking, and was alot better at mod control that I was. The WT barb actually used ricochet...not really sure why..but his dps was probably about what your doing. While I had trouble surviving in act 3, he was utterly destroying mobs from the back.
I was also thinking about trying it prior to teaming with this guy, and was trying to figure out a proper skill set. You gave me a pretty dam good blue print for it. Only thing I'm going to have to work on is getting some CTC gear. What's hilarious is I still have a tals guardian, because it was cheapest res gear I could find on the AH. Most decent chest armor I could find with str/vit, 600 def, and about 50 res all went for minimal 500k.
Regardless I'm having legions of trouble surviving with 8.4k def, 34k hp, and 700-750 res all in act 3. I need a viability and this may just be the way to go lol. My only issue when I tested the version I used was running out of fury. So hopefully more ctc will help me on that...thanks again for the awesome guide.
Edit:
In regards to using a shield, I really can see the boost in survival from it. People seem to only see the "block rate" and not the "block amount". Having block rate doesn't seem to really help, but block amount is really what saves you. I tried using the helm of command with a 26% block rate shield. The only diff I noticed was i blocked more...(still took dmg and got 1 shoted by elites lol). When I upgraded that shield to the highest block amount..which i think is like 2.7-3.5k..it really helped just my sword and board barb out alot.