Monks do not need crazy gear to not run out, spent about 50m on my starting set on monk and could hhold TR all day w/o running out of spirit. Also if your farming you dont need high mp levels, you can average a legendary every 15 min out of MP0 if your doing it right.
How much time do you spend on actually killing things, though? If you take more than ~3 seconds to kill an elite pack, for example, you aren't being fast. If the AOE of your thunderclap doesn't kill just about anything in 1-2 hits, you also aren't being very fast. To get the gear that would actually let you compete in speed with a barb will be very expensive, even though you can farm at an OK speed without too big of an investment (simply due to 1.0.5 nerfs).
It's pretty bad situation where everyone want to move as fast as possible because monsters are so easy and increasing their power is counter-productive as you don't gain enough of a bonus.
However, the barb's fast movement ability is still the best one, even if the difference is minimized by reducing gear requirements so that tempest rush monks and vault demon hunters can sort of compete (but not really because monks need crazy gear to not run out of spirit and still kill fast, and don't actually kill so fast as they have to stop in order to attack, and DHs need pretty good gear to survive while vaulting everywhere, 4pc legacy natalya for discipline and still have to stop to attack). Running through everything at +40% movement speed and watching everything die behind you (or not watching it) is still better than everything else. Plus the overall survivability and damage dealing ability of the build is at least as good as other builds (if you build it right and take advantages of sprint dual wielding mechanics to get very strong tornado ticks for cheap), making it an overall clear winner.
Short version: Barb is faster, and the less gear both you and the other classes have, the more apparent the difference is.
Good idea. Give all characters +40% movement speed and remove sprint. Buff monster movement speed by 40% as well as they'd need that buff to compensate so they can't be so easily kited. That sort of solves the problem. Of course, if you don't like that, the only way is to nerf sprint itself.
Movement speed is just too important, especially due to how effective and easy running MP0-1 is.
Why do you think anyone here is crying? Most are playing a sprint/whirlwind barb themselves... Saying it's overpowered is simply stating an obvious fact (at least obvious to anyone who has a clue about this game). It doesn't matter if it's "just PvE" (especially when there's an RMAH and it's a Blizzard game that needs to live up to Blizzard standards, which it currently doesn't do well at all).
Should they nerf it? Probably, otherwise nobody in his right mind would play any other build, missing a lot of the potential fun that this game could have had. And don't go telling me "but you can play those builds". Even Blizzard agree that you should have fun while trying to be effective, and not limit your effectiveness in order to have fun, and there's a reason both me and Blizzard think that way. As to why they haven't actually implemented this way of thinking into the actual game I don't know. Maybe Jay and Wyatt just shouldn't have had their jobs. Maybe it's something else. But bottom line is anyone with his head on his shoulders agrees that if everyone who care about being effective use the same build then there's a problem.
Yes, all points towards skorn being the issue. 90k DPS with skorn is not enough for life steal and 800 loh just doesn't cut it with such a slow attack speed. Sell the skorn for a decent dual-wield setup (strong main hand (high DPS with 1-2 (3 if you're really rich) damage stats but no ls/loh, weak stat stick offhand with LS and maybe LOH along with as much dmg stats as you can afford) and you'll already see a huge improvement without investing any additional gold.
By using a skorn you're giving up on one of the big factors that make the sprint/whirlwind barb overpowered.
2000 armor > 100 resist in practically every situation (use EHP calculator to verify!).
That said, though, it doesn't matter how much gold you have invested if you have it invested wrong. If your monk has good life steal and life on hit while your barb does not, no wonder your barb dies so easily. Also, are the monk stats after skill/passive bonuses? If not, then obviously he's even tankier compared to your barb that probably uses no defensive skills/passives (you really shouldn't in 1.0.5, except maybe bloodthirst). Besides, 90k DPS is quite high if you're using a stat stick off hand with low DPS, but quite low if your off hand has the same DPS as your main hand.
Depends on how you judge overpowered. If you judge it by "kill faster and survive better than anyone ever did in this game with no gear" then no, he's not. However, if you judge it by "kill faster and survive better than anyone with equal budget gear", then yes, he is very much overpowered! Not nearly as overpowered as in 1.0.4, but definitely quite overpowered.
The only adjustment you need to make is have more survivability than before in case you are missing some, even if it means to lose some DPS. Then, with the same investment, you will still out-class any other class/build with the same amount invested in gear as you.
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How much time do you spend on actually killing things, though? If you take more than ~3 seconds to kill an elite pack, for example, you aren't being fast. If the AOE of your thunderclap doesn't kill just about anything in 1-2 hits, you also aren't being very fast. To get the gear that would actually let you compete in speed with a barb will be very expensive, even though you can farm at an OK speed without too big of an investment (simply due to 1.0.5 nerfs).
However, the barb's fast movement ability is still the best one, even if the difference is minimized by reducing gear requirements so that tempest rush monks and vault demon hunters can sort of compete (but not really because monks need crazy gear to not run out of spirit and still kill fast, and don't actually kill so fast as they have to stop in order to attack, and DHs need pretty good gear to survive while vaulting everywhere, 4pc legacy natalya for discipline and still have to stop to attack). Running through everything at +40% movement speed and watching everything die behind you (or not watching it) is still better than everything else. Plus the overall survivability and damage dealing ability of the build is at least as good as other builds (if you build it right and take advantages of sprint dual wielding mechanics to get very strong tornado ticks for cheap), making it an overall clear winner.
Short version: Barb is faster, and the less gear both you and the other classes have, the more apparent the difference is.
Good idea. Give all characters +40% movement speed and remove sprint. Buff monster movement speed by 40% as well as they'd need that buff to compensate so they can't be so easily kited. That sort of solves the problem. Of course, if you don't like that, the only way is to nerf sprint itself.
Movement speed is just too important, especially due to how effective and easy running MP0-1 is.
Should they nerf it? Probably, otherwise nobody in his right mind would play any other build, missing a lot of the potential fun that this game could have had. And don't go telling me "but you can play those builds". Even Blizzard agree that you should have fun while trying to be effective, and not limit your effectiveness in order to have fun, and there's a reason both me and Blizzard think that way. As to why they haven't actually implemented this way of thinking into the actual game I don't know. Maybe Jay and Wyatt just shouldn't have had their jobs. Maybe it's something else. But bottom line is anyone with his head on his shoulders agrees that if everyone who care about being effective use the same build then there's a problem.
By using a skorn you're giving up on one of the big factors that make the sprint/whirlwind barb overpowered.
That said, though, it doesn't matter how much gold you have invested if you have it invested wrong. If your monk has good life steal and life on hit while your barb does not, no wonder your barb dies so easily. Also, are the monk stats after skill/passive bonuses? If not, then obviously he's even tankier compared to your barb that probably uses no defensive skills/passives (you really shouldn't in 1.0.5, except maybe bloodthirst). Besides, 90k DPS is quite high if you're using a stat stick off hand with low DPS, but quite low if your off hand has the same DPS as your main hand.
The only adjustment you need to make is have more survivability than before in case you are missing some, even if it means to lose some DPS. Then, with the same investment, you will still out-class any other class/build with the same amount invested in gear as you.