Your survival stats is way too low. For starters, replace your gems with vit gems. Your damage seems already good enough (thanks for the sick skorn you've got there) you probably could lose a bit of it for survival (You do more damage being alive afterall).
I'm not a big fan with WotB. I feel that rend crit does enough burst to kill the elites without the need of extra cooldown ability. Tips on rend is to rend once and wait to see if it crits on the first tick. If it doesn't then keep refreshing until it does. Once crit just whack away and everything should die in no time. I feel that the survival and armor granted by leap worth a lot more than a burst ability that you can perhaps use every 3 elite packs.
However, if you really want burst potentials, maybe give EQ a try. It has higher burst damage and shorter cooldown.
Sprint maybe??? marathon rune/dodge run run like the wind??
With Sprint-rltw, marauder's rage-into the fray, WotB-ToC, you might as well throw in whirlwind and be done with it, lmao
WW doesnt work that well with 2-H, and why use WW/Run like the Wind when Charge/Marathon would be even faster, its not about whats similar but whats better/faster.WOTB+Marathon is 70% move speed permanently, rushing from one pack to another is a piece of cake.
DST
WW actually works equally well for 2h. The real problem with ww build and 2h is actually the attack speed means run like the wind won't proc quite as often, so you can't abuse LoH as much as you would on fast weapon.
WotB and Sprint speed bonus do not stack. And you will not be having WotB up permanently. You can give this a try yourself.
Yes, But WOTB has 10% crit, 20 % dodge and the 20 % speed all in one skill, and with the 1.05 changes to war cry and monster dmg you could just simply drop this, rely on the dodge/CC imunity and speed of WOTB, and replace war cry with something offensive like overpower/Revenge with the crit rune/Sprint with any rune you like (run like the wind maybe) also to dump that fury ( are you sure that the gains in fury dont count when at full fury???). Might be worth a try, with all the speed bonuses and bonuses to crit% it might be faster than your initial build if you have good gear.
As for passives I dunno, maybe bloodthirst animosity, superstition, brawler (the idea of this builds is to rush through as fast as possible, so enemy numbers should be high at least in act 3)
Heres the build I would suggest:
So I tried the build with WotB. While you definitely generate enough fury with Charge and cleave with Into the Fray, the problem is that you can't spend the fury fast enough -.-
The only fury spender you have that is spammable is berserker rage, which only costs 20 fury with about 1 second cooldown. This mean it doesn't matter how fast you generate fury, you cann't gain more than 20 fury/sec.
Therefore it is impossible to sustain WotB no matter how many mobs you are able to hit.
And what about this build: eu.battle.net/d3/en/calculator/barbarian#bSPcRk!ZXY!aZcZYc ?
With Bash-Rupture having a proc coefficent of 66%
Rend-Bloodlust 33%
Furious Charge-MA 33%
It should be pretty easy to get that 25 Rage/sec needed for WOTB-TOC to get it running forevere even more so with the 20% speed buff/CC imunity of WOTB, at least for farming act 3 where enemies are abundant (Alkaizer style).
Any thoughts?
DST
First of all if you're going for WotB-ToC, then there is no point leaving berserker rage passive in there. You cannot gain fury when your fury is already full, so to keep WotB going you will need to dump your fury the entire time, making the passive rather useless.
I might try this later to see how long you actually could keep WotB going. However, I don't have much hopes in it. The fury regeneration from this build is rather bursty and you will waste most of the fury overflowing from the cap. Moreover, I'm not sure WotB is really needed. In WW build WotB is important because getting jailed/frozen can mean death because you can no longer regen. However, with both charge and leap there really isn't any cc you need to worry about besides perhaps nightmarish.
Besides than the 10% crit and 20% dodge chance (which can be huge, I admit), WotB isn't really offering anything new to the build. Attack Speed is basically moot when you're charging. If you want movement speed you might as well be better off sticking in sprint-Marathon for speeding up the whole run.
After reading this I bought a 15 mil 2 h Hammer wit 1700 max dmg/200str/150 critdmg/socket and got from stuck in lvl 2 to Diablo in 1 day, worked perfect.
What I would suggest would be : Isn t Brawler better than Berserker Rage? Just jump in their middle (sure there are more than 3 enemies, rend them and begin to charge).Also with Brawler you dont have to worry about Fury that much and the HOTA build (above) would be imba to melt through all acts.
If you are geared enough WOTB is worse than Battle Rage on anything except bosses where with WOTB (insanity)+ HOTA (smash) on your right click ( no need to charge here) you can go toe to toe and melt every boss (except diablo) in seconds , no need to kite, run etc.
DST
Brawler would not be very effective. With this build, you're suppose to keep dashing from one edge of the pack to the other, so you won't really get brawler bonus (unless brawler updates mid-charge, which I really doubt). Jump in the middle, rend, and charge out might sound nice, but then you might as well just charge->charge->charge. You don't really get hit by melees during charge, and with trash mob they die so quickly to charge using rend is not really worth it. This way you never really have to worry about fury either, because you rarely spend them unless it's elites anyway.
I find WotB to be kind of weak for this build just because I kill so fast and I only get to use WotB 1 out of 3 enemy packs. Rend also kills so fast getting that beefy buff so I can kill elite 2 seconds faster just seem like an overkill.
Also if you really want a burst button, EQ fares much better for 2h build anyway: Higher burst, shorter cd, and not spending any fury.
HotA is really hard to use. If you replace fury generator skill with HotA then it becomes pretty unsustainable esp against bosses. If you keep bash and try to add HotA as another fury spender, problem is rend does the job for single dps almost as well and you'll start having to save fury for rend, which you might as well just use only rend.
Problem isn't that WotB, HotA, or EQ are bad, it's just that rend are just too good to justify any additional burst/fury spender.
The idea is that you replace your bash with HoA, because, well because it hits freakin' hard. With my gear HoA can crit for over a million. That's more than enough to send anything flying in matter of seconds. However, the build now requires that you manage your fury a bit, but it can still be played mostly like the original.
Into the Fray rune helps with sustaining the HoA spam a bit, just enough so that your charge/leap comes off cd again. However, it might be possible to not rely on Into the Fray rune. With the Berserker rage no longer be of any use, it allows one free passive. For me I choose bloodthirst because I lost too much LL from replacing a new weapon. Overall this build can be more entertaining in terms of big number crits. HoA also offers limited AoE.
I'm guessing this build is only for single player... as I'm getting killed at least once every elite pack in public games :/
Maybe my gear is shit *shrug*
It's definitely NOT for single player only. I've played mostly with my friends with this build and it is a blast.
But yes, you definitely need gear, as with any other builds. Against elite what's most important is keeping rend up, and try not to take unnecessary damage. If your gear is really weak then it's fine to just rend and charge/leap away for 5 seconds until you're a bit more comfortable with the build.
I used this build, with different passives, to kill Diablo in Inferno today. I did spend about 5 million gold buying gear for my character, most of which went into the Immortal King's mace.
Basically I used the rend heal to keep myself alive. My character has very low crit and crit damage, base plus that given by the passive. It wasn't fast going but I didn't die often.
This build is far more my style than running about in circles farting tornadoes.
You can get the Immortal King's mace cheap since everyone wants 1h with loh or 2h with crit dmg and sockets and it's a mighty fine weapon as far as I'm concerned (mine's not particularly good).
With more crit and crit damage I expect to rip up act 3. 1.05 will be interesting as far as reducing the necessity of Impunity.
I'd usually avoid mighty weapon for this build due to weapon mastery passive for mighty weapon is pretty useless for this build.
On the other hand, however, that would mean you're free to swap out the weapon mastery to some other passive, maybe bloodthirst or armore ones.
hi typho, thanks for making the guide, i was struggle with my barbarian til now, i havent try the build it, but it looks very promising. currently i have tank sword shield barb and it is very boring, i cant kill shit fast but like you say i die often sometimes. anyways. im ready for a change.
here is my questions, i cannot afford skorn yet but im using vigilance as a replacement. what do you think? if it is not good what weapons do you recommend for a 3m price range that i can afford?
the vigilance im currently bidding has
1077-1584-> this is important like you seay
40% damage
IAS
CRIT damag 100%
what do you think? please help me!!! what stats i should look into my 2h weapons. thank you!!
Skorn is nice, but I'm personally trying to avoid skorn because, well, it's ridiculously expensive. Besides, skorn being axe has fast attack speed making the min-max damage not really that high.
I'd suggest searching for 2h mace only, as it has 0.9 speed.. The priority for stats are Critdmg > Strength > Lifesteal. If you have money, get all of them, if you don't try to get critdmg and either lifesteal or strength. The choice depends on your playstyle. I would recommend avoiding ias as it will actually decrease your min-max given same dps on weapon.
2h are pretty cheap nowadays. You should be able to find 1.2k+ dps weapon very easily.
I find that Ancient Spear-Dread Spear is a very good option to use on ranged mobs, and if it crits it usually 1-shots and heals you for full hp. And can help pull back an ungrouped Rare mob back in so you can Rend the whole group.
I just started Inferno, and I have 25k HP, like 600 Resists, 34% Crit, 272% Crit Damage, 11% Lifesteal, 30k dps, and around 57% reduction from Armor.
Will I be okay for Act III, or do I need more HP? I find that usually surviving comes down to can your Rend out heal the Rare/Elite's damage, or if you manage to Rend before getting cc'd...
I don't think ancient spear will work as well on tougher content. You're probably better off having leap to close the gap with range.
25k hp is definitely too low for act3. You will be one shotted by fallen maniacs and probably two shotted colossal golgor or skull cleaver. I'd suggest getting a lot more hp and if 600 is with warcry, a lot more res as well.
Although 30k dps is probably bare minimum for act 3, and that's only if you have decent hp/res.
Hey guys mind taking a look at my gear?? I'm having a bit of trouble clearing the later parts of act 3 efficiently... I had a higher dps weapon with 99% natural crit and a socket that I added with a 90% crit emerald but I find I need more LL.. i have 12% right now but I still see that ranged enemies still kill me pretty fast as I can't get to them fast enough to hit.
With your gear you shouldn't have much trouble. I don't think you really need the Bloodthirst passive as LL is only meant to help and not a sustainable source for infinite hp regen. You will probably have a better chance with +20% dmg from berserker rage passive.
It sounds like your biggest problem is range. Against range in particular LL would not help much since they will kill you during the time where you can't get your hits to land. Best thing to do against range is use either charge or leap to close the gap, then hit them once with rend before they run away.
Also, you could use a bit more hp. I personally feel like if I'm below 40k in act3 I will die a lot more often. Sure, the more hp the better but at around 800-900 ares 40k hp seems to be the minimum required to survive through most mistakes before you can gets your rend up.
Ok I need some pointers. I love this build and have no problems in act 1. However act 2 I find I am dieing a lot more then I think I should be.
Perhaps its how I am using my skills?
I have 700+ all resists, 36k life, very little loh and a 5.60 life steal weapon. Here is the link to my character. http://us.battle.net...1/hero/15656139
The build is so much fun, I was having issues and switched to a WW build. NO problems but it just was not as fun. Even with the dieing its so much more fun watching things fly across the screen then walking a few screens up and there is the body! It is actually the most fun I have had on any character. I got 4 60s with good amounts of playtime on all! Great build.
With your stat you shouldn't have much trouble with act 2. My guess is it might have something to do with playstyle. It could get a bit of getting used to to not die a lot.
As a general rule, you should always Charge until you cannot charge anymore. As long as you can charge and have some lifesteal you shouldn't really be dying to anything. Just be a bit careful about where your charge lands as that's the only vulnerable moment you will get. Try to aim charge past the pack back and forth.
Most enemies in act2 will die in 1-2 hits with the dps you have, so rend will not really be necessary. Against elites or anything tougher than that you want to have rend up as much as possible. Dart in with charge or leap and rend then dart out. Kite after rend if nothing is off cd. Remember that you can always just rend and kite if the combo proves to be dealing too much damage.
You actually might want to try swapping out Nerves of Steel to Berserker Rage. I know it's not intuitive when you're dying to swap out armor passive. However, in my experience sometimes that 20% extra damage could mean a whole difference between life and death, much more so than the extra 1k armor. Being able to go from 2->1 shot enemies will reduce the damage you receive by more than 70%.
yeah, i've been using this awesome build for a week or 2. Lifesteal is recommend, and atm i only got 2.80% lifesteal, from my belt.. would it be a good idea to buy a new 2hander with lifesteal on?
My current 2hand is:
1300dps
179 strenght
11% IAS
140% Natural crit
should i instead go for a 2hander like this:
1300dps
200 strenght
3-6 lifesteal
around same natural crit
maybe a socket
IAS is pretty much useless for this build, so getting weapon with the same dps but no ias would mean the base dmg must be higher. With the bigger base damage that means your rend, charge, EQ, etc. will hit harder. It's true that if you're just holding down bash/cleave you will do the same dps, but with application of rend losing the ias will result in more dps overall.
On SC I rarely die on act3 inferno anymore (99% of my death only comes from the godforsaken fallen maniac...). So I'd say it's at the very least somewhat viable, but that depends a lot on your gear and how good you are at dodging the fallen maniac.... (tbh if I'm playing HC I'd avoid keep area altogether just because of those fat bastards).
1) Cleave instead of Bash (i love rupture, but i can see bash being better overall)
2) WotB instead of Battle Rage (again flavor, i like the CC immunity and increased runspeed vs some champ packs, when my DPS gets better i might switch)
3) Nerves of Steel instead of Berserker Rage (need the defense)
Thanks for posting your thoughts on this, i really love this build, especially the Merciless Assault rune which i used during most of the time leveling to 60 until i had to switch to dreadnaught in inferno.
Thanks to the buff to Rend and Lifesteal on 2H Weapons i could now switch back to Merciless Assault.
You should try cleave w/ the rupture rune, it is really fun to make corpses explode and fly away...
I've tried some cleave variations. I agree that rupture rune is probably the best rune for cleave. However, I feel like the cleave is either redundant with furious charge/rend in terms of aoe or the aoe is too limited and hard to use. The dmg loss also often makes it require more hits to finish off the few mobs left which is what I need my normal attack to do most of the time (after the charge period settles).
For Wotb, I find that I kill too fast to have it come off cd reliably against elites. If I'm using a long cd ability I'd recommend EQ instead of leap. EQ scale much better for 2h especially with battle fury+berserker rage. rend+EQ = dead elites in almost all the cases.
On a more general note, I've tried swapping Berserker rage for other defensive passive including bloodthirst many times, the result often is that I actually survive better with the 20% damage buff because of how much faster stuff dies.
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Your survival stats is way too low. For starters, replace your gems with vit gems. Your damage seems already good enough (thanks for the sick skorn you've got there) you probably could lose a bit of it for survival (You do more damage being alive afterall).
I'm not a big fan with WotB. I feel that rend crit does enough burst to kill the elites without the need of extra cooldown ability. Tips on rend is to rend once and wait to see if it crits on the first tick. If it doesn't then keep refreshing until it does. Once crit just whack away and everything should die in no time. I feel that the survival and armor granted by leap worth a lot more than a burst ability that you can perhaps use every 3 elite packs.
However, if you really want burst potentials, maybe give EQ a try. It has higher burst damage and shorter cooldown.
WW actually works equally well for 2h. The real problem with ww build and 2h is actually the attack speed means run like the wind won't proc quite as often, so you can't abuse LoH as much as you would on fast weapon.
WotB and Sprint speed bonus do not stack. And you will not be having WotB up permanently. You can give this a try yourself.
Sorry, I can't read German - -
With Sprint-rltw, marauder's rage-into the fray, WotB-ToC, you might as well throw in whirlwind and be done with it, lmao
So I tried the build with WotB. While you definitely generate enough fury with Charge and cleave with Into the Fray, the problem is that you can't spend the fury fast enough -.-
The only fury spender you have that is spammable is berserker rage, which only costs 20 fury with about 1 second cooldown. This mean it doesn't matter how fast you generate fury, you cann't gain more than 20 fury/sec.
Therefore it is impossible to sustain WotB no matter how many mobs you are able to hit.
First of all if you're going for WotB-ToC, then there is no point leaving berserker rage passive in there. You cannot gain fury when your fury is already full, so to keep WotB going you will need to dump your fury the entire time, making the passive rather useless.
I might try this later to see how long you actually could keep WotB going. However, I don't have much hopes in it. The fury regeneration from this build is rather bursty and you will waste most of the fury overflowing from the cap. Moreover, I'm not sure WotB is really needed. In WW build WotB is important because getting jailed/frozen can mean death because you can no longer regen. However, with both charge and leap there really isn't any cc you need to worry about besides perhaps nightmarish.
Besides than the 10% crit and 20% dodge chance (which can be huge, I admit), WotB isn't really offering anything new to the build. Attack Speed is basically moot when you're charging. If you want movement speed you might as well be better off sticking in sprint-Marathon for speeding up the whole run.
Brawler would not be very effective. With this build, you're suppose to keep dashing from one edge of the pack to the other, so you won't really get brawler bonus (unless brawler updates mid-charge, which I really doubt). Jump in the middle, rend, and charge out might sound nice, but then you might as well just charge->charge->charge. You don't really get hit by melees during charge, and with trash mob they die so quickly to charge using rend is not really worth it. This way you never really have to worry about fury either, because you rarely spend them unless it's elites anyway.
I find WotB to be kind of weak for this build just because I kill so fast and I only get to use WotB 1 out of 3 enemy packs. Rend also kills so fast getting that beefy buff so I can kill elite 2 seconds faster just seem like an overkill.
Also if you really want a burst button, EQ fares much better for 2h build anyway: Higher burst, shorter cd, and not spending any fury.
HotA is really hard to use. If you replace fury generator skill with HotA then it becomes pretty unsustainable esp against bosses. If you keep bash and try to add HotA as another fury spender, problem is rend does the job for single dps almost as well and you'll start having to save fury for rend, which you might as well just use only rend.
Problem isn't that WotB, HotA, or EQ are bad, it's just that rend are just too good to justify any additional burst/fury spender.
The idea is that you replace your bash with HoA, because, well because it hits freakin' hard. With my gear HoA can crit for over a million. That's more than enough to send anything flying in matter of seconds. However, the build now requires that you manage your fury a bit, but it can still be played mostly like the original.
Into the Fray rune helps with sustaining the HoA spam a bit, just enough so that your charge/leap comes off cd again. However, it might be possible to not rely on Into the Fray rune. With the Berserker rage no longer be of any use, it allows one free passive. For me I choose bloodthirst because I lost too much LL from replacing a new weapon. Overall this build can be more entertaining in terms of big number crits. HoA also offers limited AoE.
Let me know what you think!
It's definitely NOT for single player only. I've played mostly with my friends with this build and it is a blast.
But yes, you definitely need gear, as with any other builds. Against elite what's most important is keeping rend up, and try not to take unnecessary damage. If your gear is really weak then it's fine to just rend and charge/leap away for 5 seconds until you're a bit more comfortable with the build.
I'd usually avoid mighty weapon for this build due to weapon mastery passive for mighty weapon is pretty useless for this build.
On the other hand, however, that would mean you're free to swap out the weapon mastery to some other passive, maybe bloodthirst or armore ones.
Skorn is nice, but I'm personally trying to avoid skorn because, well, it's ridiculously expensive. Besides, skorn being axe has fast attack speed making the min-max damage not really that high.
I'd suggest searching for 2h mace only, as it has 0.9 speed.. The priority for stats are Critdmg > Strength > Lifesteal. If you have money, get all of them, if you don't try to get critdmg and either lifesteal or strength. The choice depends on your playstyle. I would recommend avoiding ias as it will actually decrease your min-max given same dps on weapon.
2h are pretty cheap nowadays. You should be able to find 1.2k+ dps weapon very easily.
I don't think ancient spear will work as well on tougher content. You're probably better off having leap to close the gap with range.
25k hp is definitely too low for act3. You will be one shotted by fallen maniacs and probably two shotted colossal golgor or skull cleaver. I'd suggest getting a lot more hp and if 600 is with warcry, a lot more res as well.
Although 30k dps is probably bare minimum for act 3, and that's only if you have decent hp/res.
With your gear you shouldn't have much trouble. I don't think you really need the Bloodthirst passive as LL is only meant to help and not a sustainable source for infinite hp regen. You will probably have a better chance with +20% dmg from berserker rage passive.
It sounds like your biggest problem is range. Against range in particular LL would not help much since they will kill you during the time where you can't get your hits to land. Best thing to do against range is use either charge or leap to close the gap, then hit them once with rend before they run away.
Also, you could use a bit more hp. I personally feel like if I'm below 40k in act3 I will die a lot more often. Sure, the more hp the better but at around 800-900 ares 40k hp seems to be the minimum required to survive through most mistakes before you can gets your rend up.
With your stat you shouldn't have much trouble with act 2. My guess is it might have something to do with playstyle. It could get a bit of getting used to to not die a lot.
As a general rule, you should always Charge until you cannot charge anymore. As long as you can charge and have some lifesteal you shouldn't really be dying to anything. Just be a bit careful about where your charge lands as that's the only vulnerable moment you will get. Try to aim charge past the pack back and forth.
Most enemies in act2 will die in 1-2 hits with the dps you have, so rend will not really be necessary. Against elites or anything tougher than that you want to have rend up as much as possible. Dart in with charge or leap and rend then dart out. Kite after rend if nothing is off cd. Remember that you can always just rend and kite if the combo proves to be dealing too much damage.
You actually might want to try swapping out Nerves of Steel to Berserker Rage. I know it's not intuitive when you're dying to swap out armor passive. However, in my experience sometimes that 20% extra damage could mean a whole difference between life and death, much more so than the extra 1k armor. Being able to go from 2->1 shot enemies will reduce the damage you receive by more than 70%.
IAS is pretty much useless for this build, so getting weapon with the same dps but no ias would mean the base dmg must be higher. With the bigger base damage that means your rend, charge, EQ, etc. will hit harder. It's true that if you're just holding down bash/cleave you will do the same dps, but with application of rend losing the ias will result in more dps overall.
On SC I rarely die on act3 inferno anymore (99% of my death only comes from the godforsaken fallen maniac...). So I'd say it's at the very least somewhat viable, but that depends a lot on your gear and how good you are at dodging the fallen maniac.... (tbh if I'm playing HC I'd avoid keep area altogether just because of those fat bastards).
I've tried some cleave variations. I agree that rupture rune is probably the best rune for cleave. However, I feel like the cleave is either redundant with furious charge/rend in terms of aoe or the aoe is too limited and hard to use. The dmg loss also often makes it require more hits to finish off the few mobs left which is what I need my normal attack to do most of the time (after the charge period settles).
For Wotb, I find that I kill too fast to have it come off cd reliably against elites. If I'm using a long cd ability I'd recommend EQ instead of leap. EQ scale much better for 2h especially with battle fury+berserker rage. rend+EQ = dead elites in almost all the cases.
On a more general note, I've tried swapping Berserker rage for other defensive passive including bloodthirst many times, the result often is that I actually survive better with the 20% damage buff because of how much faster stuff dies.