Personally I think rage should be changed to adrenaline. (Just because you fight does not mean you are enraged and wild.)
When near monsters they will give the barbarian some adrenaline (really minor) and after 50% hp this generation will get a boost, the less health the bigger the boost.
This would work hand in hand with the barbarian as a melee class.
If there are more monsters around you, you can cast more skills and or cast better skills.
Something else that can be added is that your health and adrenaline pool are connected.
If your health is 100% your max adrenaline is 0%.
If your health is 79% your max adrenaline is 21%.
This will however create issues, barbarians that focus on defence will not get as much damage and thus will not receive as much adrenaline. At the same time barbarians at full health need to get beaten before they can fight.
This can however be solved with a skill that allows the barbarian to sacrifice health for adrenaline, like a warcry that pumps him up but the vibrations of this warcry will damage him. (And could possibly damage others around him.)
That sounds really interesting. The Sacrifice attack skill that the Paladin uses would fit in nicely. Of course the skill would need to be renamed.
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That sounds really interesting. The Sacrifice attack skill that the Paladin uses would fit in nicely. Of course the skill would need to be renamed.