Well, 300 seconds alone is 5 minutes which is quite a bit of time when you're in the middle of a battle. They've mentioned a nerfed/non-existent town portal system so it's not like you'll jump back with 30% health and just escape to town. There is no leech life, as they've stated, so it will more likely be a matter of, "omg where is a health globe!!" when you resurrect with 30% hitpoints in the middle of a mob. Also skills could increase the amount healed as opposed to the time it takes for the skill cooldown. Assuming it is something like 5% per level starting at 30% with 15 levels (30 + (14*5) = 100%) all the skill does is effectively double the barbarians life. Of course if they labelled it "Increases the Barbarians maximum hitpoints" it wouldn't seem so controversial, lol. Numbers definitely aren't finally either and I have faith that the designers for Diablo 3 at least vaugely understand what they're doing and won't make a skill that returns 100% of your health with a cooldown of 5 seconds.
I just want to put a striking run in it and watch myself explode back into existence.
KamikazeBarb(TM)
Yeah i agree with alot of what you have said but there still is the potential of it being abused with certain builds/items if not done correctly and it would be pretty funny for pvp
"haha im going to win!" kill barbarian then he comes back and is able to finish other dude off "hah death proof motha fucka!!" i can just see it now, 50cent barbarians all over the place.... On a serious note yeah a multi strike rune in it so when you come back theres 3 of you so u dont get completely spawn camped XD
Any one else notice how overpowered death proof is?
So lets say an enemy gets a lucky crit on you and actually takes you out but you have death proof so you dont die and you just leach all your hp back or w\e and then he kills you again later but after the 300 seconds (which since theres 15 skill points for it i assume will lessen) and bam ur not dead still and come back with 30% which im assuming comes back with the speed of a rejuv potion *instant* seems like it might be overpowered?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
"haha im going to win!" kill barbarian then he comes back and is able to finish other dude off "hah death proof motha fucka!!" i can just see it now, 50cent barbarians all over the place.... On a serious note yeah a multi strike rune in it so when you come back theres 3 of you so u dont get completely spawn camped XD
So lets say an enemy gets a lucky crit on you and actually takes you out but you have death proof so you dont die and you just leach all your hp back or w\e and then he kills you again later but after the 300 seconds (which since theres 15 skill points for it i assume will lessen) and bam ur not dead still and come back with 30% which im assuming comes back with the speed of a rejuv potion *instant* seems like it might be overpowered?