Just to give you an idea of how casual I've been playing, since having the game during the pre-launch event, my highest leveled character is 44. Other than her I have a 21 Thief, and a couple other lowbies below 10.
Please. You should see Daemaro's characters. He's the epitome of casual.
At first I wrote a pretty comprehensive reply but I guess the smarter move is to not continue this dialogue. I can see where WoW has failed you and I have my reasons for not liking what I see in other MMOs and in this context in GW2. So here we are.
Almost nothing you said holds truth from my point of view, Dae. I specifically didn't say "PvP in all games" but said MMOs, because in them timing might be important but is not "split second" as it is in WoW (and other non-MMO games). A single well timed spell can turn the whole battle around and during a normal arena match there are hundreds of such moments. The execution in WoW is absolutely flawless in that perspective because the engine has been built around exactly that instantaneous turn of events that each player can achieve. It's fluid, dynamic and unprecedented.
And in raiding "slamming your body against a boss" is exactly what separates good guilds from average such. No one in a pro guild "slams their body". Great team timing and incredibly precise movement is required to be in the top 50 guilds and achieve things most people won't even after dungeon nerfs and player buffs 2 patches later.
At the end of the day I'm not attacking GW2 but defending WoW for what it's been known for for years and what has kept the attention of millions of players for 8 years now. Pro player competitive content. I know GW2 is not meant to be like that and is more inviting to casual players, and that's exactly the reason I'm defending the old mammoth in this industry and his philosophy and qualities.
From what I've heard, which is absolutely subjective since I haven't played GW2 myself, it simply doesn't follow the path that Blizz have for all their games: Easy to learn, hard to master.
As much as some people might defend PvP in GW2, like you Mad, I'm sure, that you'll never see the type of PvP in ANY MMO game that a 3v3 Arena can do in WoW. Complexity and timing are things with split second decisions measured across two teams of players. The flexibility of the engine enables for great mind leaps when it comes down to instincts and taking action. To get on top your brain needs to be on another level at that point in time.
Not to mention teamwork and logistics in 25man competitive raiding. You start off with individual preparedness, then team preparedness and readiness, examining tactics, which sometimes takes tens of minutes (huge for this sort of game), VERY specific roles in the teams, lots of situational elements. Remember, we're talking top 50 guilds, not your everyday Joe casual guild that raids for 1 day, killing maybe 1 boss.
My opinion ^
Do share yours.
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Ha. Bagstone.
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Ha. Bagstone.
Please. You should see Daemaro's characters. He's the epitome of casual.
Ha. Bagstone.
Ha. Bagstone.
And in raiding "slamming your body against a boss" is exactly what separates good guilds from average such. No one in a pro guild "slams their body". Great team timing and incredibly precise movement is required to be in the top 50 guilds and achieve things most people won't even after dungeon nerfs and player buffs 2 patches later.
At the end of the day I'm not attacking GW2 but defending WoW for what it's been known for for years and what has kept the attention of millions of players for 8 years now. Pro player competitive content. I know GW2 is not meant to be like that and is more inviting to casual players, and that's exactly the reason I'm defending the old mammoth in this industry and his philosophy and qualities.
Ha. Bagstone.
As much as some people might defend PvP in GW2, like you Mad, I'm sure, that you'll never see the type of PvP in ANY MMO game that a 3v3 Arena can do in WoW. Complexity and timing are things with split second decisions measured across two teams of players. The flexibility of the engine enables for great mind leaps when it comes down to instincts and taking action. To get on top your brain needs to be on another level at that point in time.
Not to mention teamwork and logistics in 25man competitive raiding. You start off with individual preparedness, then team preparedness and readiness, examining tactics, which sometimes takes tens of minutes (huge for this sort of game), VERY specific roles in the teams, lots of situational elements. Remember, we're talking top 50 guilds, not your everyday Joe casual guild that raids for 1 day, killing maybe 1 boss.
My opinion ^
Do share yours.
Ha. Bagstone.