Haha oops, I had originally written chevelon bars.
It doesn't seem to me that the units are being selected because so far we've never seen these bars in video demonstrations and there have been many. And looking at the units being selected it seems untypical for someone to want to select these units, sieged tanks, ghosts and marines entering a bunker. Wouldn't you want to manipulate these three distinct units seperately. You'd want to unsiege the tanks, extract the marines from the bunkers, and use the ghost to use special abilites. Then again he could be trying to get those units out of the nuke's range. But then you have all the other marines on the left; why would they be running towards the nuke's area of impact.
Maybe you can build a cheap/standard version of the unit. Or you can build a better trained more heavily armored unit which will be identified by the chevron bars. This unit will cost more ressources and take longer to produce, but will take up less space (supply depot wise)... That way you can produce rapidly but using cheaper units incase you about to get rushed, or you could produce at a slower pace using experienced units.
Or maybe you can select a unit and pay money to promote them after he's been build.
I'm just brainstorming. Nothing really comes to mind other then I haven't seen those bars anywhere else (from all the SC2 media i've seen, this is the only scene in which terran units bear the chevron mark!).
I did a google search and found a thread that was made on battle.net's messageboard. I can't access the original link, so here's the cached version off of google: CLICK HERE
In this image: http://www.starcraft2.com/screenshot.xml?s=42
The two tanks with the chevron bars are enemy units that are just being cleared from the fog of war. So this should rule out the idea that the chevron bars indicate your commanding units.
I think one acceptable form of veterancy would be if it only gives minor boost to units and it should only do it once. Or maybe it should be very difficult to reach the third veterancy level, like reaching 75 kills, or have a ghost nuke and destroy at least one enemy structure. It wouldn't be so bad either if its only the terrans that have it. They might find the average lifespan of each unit see how many kills they tend to get on average before they die and how often they reach veterancy level. All this would be factored in when giving individual unit's their respective damage, so that it would even itself out in the end (in terms of averages). What I mean by average is that their amount of time fighting both in standard/nonveterancy mode and in vet mode would be calculated. 60% of the time the unit is fighting in mode 0 with 120 dmg, 32% at vet mode 1 with 200dmg, and 8% of time at mode 3 with 300dmg. So the average dmg is: ______ (don't feel like calculation) then compare this average with the damage of the other race's comparable units. You'd also have to calculate how many units make it pass lvl 1 and then how many make it pass lvl 2. And based on that adjust the unit's powers to reflect their life expectency vis-a-vis a lvl of veterancy.
All this should give the very experience player who knows how to use his veteran units a maximum of 5% advantage over his enemies. However, if the player isn't good with veteran units he'll have 5% disadvantage. I guess if this was the case then all three races should have veterancy. All this seems overly complex though.
All I know is I trust blizzard if they choose to use veterancy.
Will terrans rank up as they get more kills, and hence become stronger? What's with the chrevron bars on top of certain units. It seems to only appear on battle hardened units, Or units that have accumulated kills as is indicative in the picture above.
Reminds me of company of heroes.
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It doesn't seem to me that the units are being selected because so far we've never seen these bars in video demonstrations and there have been many. And looking at the units being selected it seems untypical for someone to want to select these units, sieged tanks, ghosts and marines entering a bunker. Wouldn't you want to manipulate these three distinct units seperately. You'd want to unsiege the tanks, extract the marines from the bunkers, and use the ghost to use special abilites. Then again he could be trying to get those units out of the nuke's range. But then you have all the other marines on the left; why would they be running towards the nuke's area of impact.
Maybe you can build a cheap/standard version of the unit. Or you can build a better trained more heavily armored unit which will be identified by the chevron bars. This unit will cost more ressources and take longer to produce, but will take up less space (supply depot wise)... That way you can produce rapidly but using cheaper units incase you about to get rushed, or you could produce at a slower pace using experienced units.
Or maybe you can select a unit and pay money to promote them after he's been build.
I'm just brainstorming. Nothing really comes to mind other then I haven't seen those bars anywhere else (from all the SC2 media i've seen, this is the only scene in which terran units bear the chevron mark!).
I did a google search and found a thread that was made on battle.net's messageboard. I can't access the original link, so here's the cached version off of google: CLICK HERE
In this image: http://www.starcraft2.com/screenshot.xml?s=42
The two tanks with the chevron bars are enemy units that are just being cleared from the fog of war. So this should rule out the idea that the chevron bars indicate your commanding units.
I'm not sure if I'm allowed to post outside messageboard links... but cut me some slack:
Here's another thread that discusses this topic: http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=56386
just google: chevron starcraft 2 veterancy
I think one acceptable form of veterancy would be if it only gives minor boost to units and it should only do it once. Or maybe it should be very difficult to reach the third veterancy level, like reaching 75 kills, or have a ghost nuke and destroy at least one enemy structure. It wouldn't be so bad either if its only the terrans that have it. They might find the average lifespan of each unit see how many kills they tend to get on average before they die and how often they reach veterancy level. All this would be factored in when giving individual unit's their respective damage, so that it would even itself out in the end (in terms of averages). What I mean by average is that their amount of time fighting both in standard/nonveterancy mode and in vet mode would be calculated. 60% of the time the unit is fighting in mode 0 with 120 dmg, 32% at vet mode 1 with 200dmg, and 8% of time at mode 3 with 300dmg. So the average dmg is: ______ (don't feel like calculation) then compare this average with the damage of the other race's comparable units. You'd also have to calculate how many units make it pass lvl 1 and then how many make it pass lvl 2. And based on that adjust the unit's powers to reflect their life expectency vis-a-vis a lvl of veterancy.
All this should give the very experience player who knows how to use his veteran units a maximum of 5% advantage over his enemies. However, if the player isn't good with veteran units he'll have 5% disadvantage. I guess if this was the case then all three races should have veterancy. All this seems overly complex though.
All I know is I trust blizzard if they choose to use veterancy.
Will terrans rank up as they get more kills, and hence become stronger? What's with the chrevron bars on top of certain units. It seems to only appear on battle hardened units, Or units that have accumulated kills as is indicative in the picture above.
Reminds me of company of heroes.