I'm gonna say no on that. The Monster template is horrible to modify, and adding extra columns that do not show up in all versions doesn't work very well. We could display the runes in a separate table instead of as bullets though.
I added another table with minions/rune drop to Corpsefire on my Sandbox, and it looks just like an extension of the monster template, though I'm sure you could do some cleaning up of it.
Yeah, but it's not really a quest. Or a "quest". It's just a gimmick. People go out of their way to avoid him and if you accidentally kill him, you're like "shit..." I've always hoped Blizz would remove that restriction. It seems completely pointless. No one wants to complete a "quest" that prevents them from doing something. Quests provide a reward or move the storyline forward. Killing the Cow King punishes you.
And looking at that list, do we want to label the Cow King as "Quest-related"? It's for the most part, a hidden quest.
No, quest-related means you have to kill it to complete a quest. So things like act bosses, Blood Raven, Radament, etc. Things that are kind of close (Coldworm, Frozenstein, etc.) aren't considered quest-related. And there isn't any quest for the cow king ("hidden" quests don't count).
2. HP is probably incorrectly calculated for a lot of the superuniques you have in your sandbox Kickin. The HP listed on Arreat Summit is based on the monster levels they have in monstats.txt
However, since level is determined by where monsters spawn in NM and H, and since those levels can be significantly higher (67 vs 79 in the case of corpsefire, plus his extra 3 unique levels) the values will have to be checked.
Well, AS only lists the stats for a few choice monsters (Griswold, Smith, Ancients, etc.). Most of the info I've gotten from...other sources.
3. I don't really know how minions are spawned. There is a column for it in superuniques.txt, but it only corresponds to nightmare and hell. I think it might just be +1 minion in NM and +2 in Hell, but I've only tested it on Treehead Woodfist as of yet.
My...other source :ninja:...has the minion info listed if I'm not mistaken.
I think we should just make it into a list with image and name, as is done on Monsters (Diablo II), perhaps move the super uniques from there to the Super Unique page. Otherwise we have to keep the information updated on two places, and it seems detriemental to the individual pages to list the stats in two places.
Well...past the initial implementation, I don't anticipate that we're going to have to keep much (any) information "updated," especially considering how late in the game it is with D3 coming soon(?).
Well if we want to add a bunch of extra info that isn't in the monster template, we'll definitely want to give everyone their own page. Otherwise it'll get too cluttery. We should probably keep the entire list as it exists on my Sandbox on the SU page, but we can change the names to link to the individual pages as well.
I was planning to just have the whole thing on the Super Unique Monsters (Diablo II) page. Any SU's that are required to complete a quest (act bosses, Corpsefire, Blood Raven, Countess, Radament, Summoner, High Council, Izual, Diablo Seal Bosses, Shenk, Nihlathak, Ancients, and Baal Gauntlent, if I haven't missed any) would get their own page. And some of those probably don't even need their own page (Corpsefire, Blood Raven, Radament; more are debatable). Conveniently, this includes all the monsters that drop uber keys, etc.
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I added another table with minions/rune drop to Corpsefire on my Sandbox, and it looks just like an extension of the monster template, though I'm sure you could do some cleaning up of it.
No, quest-related means you have to kill it to complete a quest. So things like act bosses, Blood Raven, Radament, etc. Things that are kind of close (Coldworm, Frozenstein, etc.) aren't considered quest-related. And there isn't any quest for the cow king ("hidden" quests don't count).
I think I did Corpsefire on my own.
Well, AS only lists the stats for a few choice monsters (Griswold, Smith, Ancients, etc.). Most of the info I've gotten from...other sources.
My...other source :ninja:...has the minion info listed if I'm not mistaken.
Well...past the initial implementation, I don't anticipate that we're going to have to keep much (any) information "updated," especially considering how late in the game it is with D3 coming soon(?).