- Zakarumite
- Join Date: 2/23/2010
- Posts: 5
- Member Details
I haven't seen much, if any discussion on the mechanics of how D3 will operate. I assume it will use frame based hit-check calculations that are simulated through graphics a-la D2, but what about the intricate parts like FCR, FHR, run/walk speed etc? Hopefully Flux will visit this thread to offer some light as he seems to be the D3 oracle around here.
m3i zero