As for the ccs: Did anyone try to stack cc reduction on gear yet? This could be a highly valuable stat in a pvp situation (obviously only for complete player choice gear). Also, certain passives could be quite strong, for example Pacifism with its 75% damage reduction while cc-ed or Juggernaut with a chance of a good amount of heal. Not to mention that each class has 1-2 spells to break or ignore ccs.
Don't get me wrong, stuff like Hex might still be horribly imbalanced. But maybe its not that bad on a Monk with maybe 60+% cc reduction (I assume thats a reasonable amount if you stack it on a couple of items), pacifism and serenity. Instead of being perma-hexed, he is only hexed 40% of the time, takes only 1/4 damage while being hexed (assuming Pacifism works on Hex) and can break free from every 3rd hex, doesn't sound all that imbalanced on paper.