These guys refuse to learn from their own mistakes or WoW's mistakes. You have to adjust the numbers between PvE and PvP separately. It's just the starting point you have to work w/. Trying to balance all at once is impossible. Hell, even Starcraft 2 figured this out (no firebats or diamondbacks in PvP). They even said they were going to balance separately, and then backtracked for some strange reason. This whole team has been strangely unfocused; they scrap the Mystic b/c she wasn't polished enough, then gave us four boring as hell gems and the jeweler (maybe the voice actress wanted more money). Not having a hotkey for bulk purchases of potions or dyes, the awful, awful awful skill UI, and then the utter and complete farce that PvP has become. This is unprecedented (for Blizzard) unfinished and unpolished work. "When it's done" has gone out the window.
I think there's a lot going on behind closed doors. I heard they laid off a lot of people and vivendi wanted to sell their stake in the business. But my philosophy is try to make good what you got. I'm sure pvp can be fun under certain circumstances.
I agree, but I don't have faith in this particular team. I hate to admit it, but the WoW team seems better equipped to handle this game than the D3 team. Before the game was released, they had great systems in place, and then scrapped them or altered them, and are now putting them back in when they realized how bad it was. Soul bound gear, a necessary evil to force item sinks, was lost but now is found. Jewelry crafting. It wouldn't surprise me if they bring back the Energy stat (the resource stat).
Which brings me to PvP. When they announced it, they stated that they could tweak the numbers between PvP and PvE if they had to. This was great news, b/c they could balance separately, and keep everyone happy. Then they backtracked, and made nobody happy. Then they scrapped PvP altogether b/c they couldn't balance everything at once. The underlying foundations aren't this complicated or difficult. They refuse to start right and are surprised when they run into so many problems. WoW is just better designed, top to bottom, and usually has its mistakes fixed. I am honestly surprised that Blizzard brass has allowed this to fester this bad.
These guys refuse to learn from their own mistakes or WoW's mistakes. You have to adjust the numbers between PvE and PvP separately. It's just the starting point you have to work w/. Trying to balance all at once is impossible. Hell, even Starcraft 2 figured this out (no firebats or diamondbacks in PvP). They even said they were going to balance separately, and then backtracked for some strange reason. This whole team has been strangely unfocused; they scrap the Mystic b/c she wasn't polished enough, then gave us four boring as hell gems and the jeweler (maybe the voice actress wanted more money). Not having a hotkey for bulk purchases of potions or dyes, the awful, awful awful skill UI, and then the utter and complete farce that PvP has become. This is unprecedented (for Blizzard) unfinished and unpolished work. "When it's done" has gone out the window.
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Which brings me to PvP. When they announced it, they stated that they could tweak the numbers between PvP and PvE if they had to. This was great news, b/c they could balance separately, and keep everyone happy. Then they backtracked, and made nobody happy. Then they scrapped PvP altogether b/c they couldn't balance everything at once. The underlying foundations aren't this complicated or difficult. They refuse to start right and are surprised when they run into so many problems. WoW is just better designed, top to bottom, and usually has its mistakes fixed. I am honestly surprised that Blizzard brass has allowed this to fester this bad.