What I can say is that dueling and the feedback that will come through it will help Blizz tremendously is any future PvP endeavors. So once 1.0.7 comes out I'm sure they'll start getting a much larger picture of how balanced characters, skills, runes and items are and go from there.
More likely IMO dueling will bring more players to see the actual size of the problem. Which is very good... but likely not what people want.
Blizzard says Team Deathmatch doesn't work because it gets old fast. For the sake of argument, let's assume that's true.
What ideas do you have for PvP that would replace this system?
Note: This is not a thread to argue about the news from yesterday - this thread is about solutions.
It would get old fast because it wouldn't be balanced and thus is really hard to give appropriate rewards. Like how do you balance a game where say a DH can go from 10k dps fresh 60 to 3mil+. You start needing to make crazy rules for everything, need to normalize everything, make special gear, balance special skills.., At some point you are just making a totally different game.
At some point, it's better to justify putting said resources into another game and have the current team work on more Diablo 3 content.
Personally I don't see an easy solution that would both not require hundreds if not thousands of man hours tweaking and tuning AND be at a quality level that a Blizzard stamp (not saying all Blizzard games are perfect, but they haven't stamped a truly terrible game yet)
However I also don't see any reasonable way to let it go at this point because they stuck to the concept for so damn long. I just wish they would bite the bullet and say pvp TDM isn't coming if 1.1 and can go on to announcing really cool stuff.... MP and Ubers were decently cool, want so much more.
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More likely IMO dueling will bring more players to see the actual size of the problem. Which is very good... but likely not what people want.
It would get old fast because it wouldn't be balanced and thus is really hard to give appropriate rewards. Like how do you balance a game where say a DH can go from 10k dps fresh 60 to 3mil+. You start needing to make crazy rules for everything, need to normalize everything, make special gear, balance special skills.., At some point you are just making a totally different game.
At some point, it's better to justify putting said resources into another game and have the current team work on more Diablo 3 content.
Personally I don't see an easy solution that would both not require hundreds if not thousands of man hours tweaking and tuning AND be at a quality level that a Blizzard stamp (not saying all Blizzard games are perfect, but they haven't stamped a truly terrible game yet)
However I also don't see any reasonable way to let it go at this point because they stuck to the concept for so damn long. I just wish they would bite the bullet and say pvp TDM isn't coming if 1.1 and can go on to announcing really cool stuff.... MP and Ubers were decently cool, want so much more.