not tanks, but persons stacking alot of survivability stats, to mitigate a lot of damage. maybe tank is not the best word for it but its the one commonly used.
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90% Gear nerf in "ranked" PVP should solve this issue, at least IMHO.
well, just nerfing gear, would make tanks, worthless, (they will mitigate maybe 20% more damage then a glass cannon) so if they nerf all gear by 90% everyone will be glass cannons and oneshoting well still be the thing to aim for.
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i just came up with the stupidest, and most gimiky way to "balance" PvP ever. its a total gimp way of doing it and skill would matter more then gear. so this is my gimiky idea.
normalize all stats on gear to a set value in pvp matches, so that its only the affix that counts and not the number value of it.
all vit, str, dex, int will be a flat 100 ( dual affix will have 50 each)
crit will be say 3% on all gear that has crit.
all resist will be 40 single resist 30.
LoH will be 100 per affix
so on and so forth accounting for all affixes giving them a set number. this way you will hunt for the affixes that works for your skill setup.
it will be kinda like PvP gear but with a twist.
damage wont be to high and armro+resistances wont be to high, everyone can compete.
there is OFC a lot of drawbacks with the system but i think PvP as a whole could be much more enjoyable.
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EU Season Achievement Ladder: Season 1 : #773, 7150/7880 | S2 : #742, 5970/8280 | S3 : #1000+, 810/980 | S4 #? 0/? |
well, just nerfing gear, would make tanks, worthless, (they will mitigate maybe 20% more damage then a glass cannon) so if they nerf all gear by 90% everyone will be glass cannons and oneshoting well still be the thing to aim for.
EU Season Achievement Ladder: Season 1 : #773, 7150/7880 | S2 : #742, 5970/8280 | S3 : #1000+, 810/980 | S4 #? 0/? |
normalize all stats on gear to a set value in pvp matches, so that its only the affix that counts and not the number value of it.
all vit, str, dex, int will be a flat 100 ( dual affix will have 50 each)
crit will be say 3% on all gear that has crit.
all resist will be 40 single resist 30.
LoH will be 100 per affix
so on and so forth accounting for all affixes giving them a set number. this way you will hunt for the affixes that works for your skill setup.
it will be kinda like PvP gear but with a twist.
damage wont be to high and armro+resistances wont be to high, everyone can compete.
there is OFC a lot of drawbacks with the system but i think PvP as a whole could be much more enjoyable.
EU Season Achievement Ladder: Season 1 : #773, 7150/7880 | S2 : #742, 5970/8280 | S3 : #1000+, 810/980 | S4 #? 0/? |