Balance doesn't really matter for a game like Diablo. I mean honestly, balance didn't even matter as much for a game like WoW either, which was designed to be Everquest's spiritual PvE successor where raiding was the main focus, not PvP. In a game like Diablo, PvE is an even bigger focus, since Diablo 1 and 2 were never really balanced for PvP at all. It's all about monster slaying. It doesn't matter too much if Witch Doctors are a little better at monster slaying than monks at any given time.
If we end up having OP classes every patch or flavor of the month classes, it would probably help replayability. People will reroll a toon that's op at a given time to explore what that class has to offer.
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
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If we end up having OP classes every patch or flavor of the month classes, it would probably help replayability. People will reroll a toon that's op at a given time to explore what that class has to offer.