Balance doesn't really matter for a game like Diablo. I mean honestly, balance didn't even matter as much for a game like WoW either, which was designed to be Everquest's spiritual PvE successor where raiding was the main focus, not PvP. In a game like Diablo, PvE is an even bigger focus, since Diablo 1 and 2 were never really balanced for PvP at all. It's all about monster slaying. It doesn't matter too much if Witch Doctors are a little better at monster slaying than monks at any given time.
If we end up having OP classes every patch or flavor of the month classes, it would probably help replayability. People will reroll a toon that's op at a given time to explore what that class has to offer.
While I agree to a certain extent, well, picture this. WoW was released with PvE only in mind. Then after the game releases... PvP starts getting very popular. What do ya know, players liked killing other players. So, as the game grew, players started crying for balance.
Fact is, while D2 was out, it was the only game like it, and if not, the only one that stood out. Now, more companies are releasing competitors. And while it's not exactly the same, games like Guild Wars 2 will be a competitor. All I'm saying is, if the game feels fun during PvP, if many players like the combat, unexpectedly, it would be a fools move not to balance the combat in order for players to continue PvPing, and in turn, give them more incentive to play.
Right, but they said the same thing about WoW as well. Now, with MoP that's one of their main focal points. When people are interested in a topic, and it becomes large or popular, the demand for it's sustainability increases. Eventually, even if they don't balance for it in the beginning, I feel like it's only inevitable for them to balance it out, for the players who do enjoy it.
When it comes to my personal experience of PvP from Blizzard, I'm kind of on the fence about whether or not the PvP will be balanced. On one hand, I played WoW, and class combinations, random number generators, and obvious class imbalances has lead me down the path of "Nah, this won't be balanced." But, On the other hand, I also play starcraft, which is much more balanced than WoW is. A lot of factors are much different for both of these games, but I really can not wait to step into the arena in Diablo.
So, my question is, do you think that blizzard is capable of making PvP in diablo balanced?
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While I agree to a certain extent, well, picture this. WoW was released with PvE only in mind. Then after the game releases... PvP starts getting very popular. What do ya know, players liked killing other players. So, as the game grew, players started crying for balance.
Fact is, while D2 was out, it was the only game like it, and if not, the only one that stood out. Now, more companies are releasing competitors. And while it's not exactly the same, games like Guild Wars 2 will be a competitor. All I'm saying is, if the game feels fun during PvP, if many players like the combat, unexpectedly, it would be a fools move not to balance the combat in order for players to continue PvPing, and in turn, give them more incentive to play.
So, my question is, do you think that blizzard is capable of making PvP in diablo balanced?