now some of you might say:
"personally i dont like the idea im spending much time lvling regulary and someone is lvling in super high speed via arena"
well , there is actually no real problem here: the higher the lvl you are-> the more xp you need to gain in order to lvl up -> the more battles you need to win in the arena -> higher risk. in other words - speed lvling via arena is not a new way to lvl! its too risky. this is not more than a compensation for those who truly are great in this game (arena wise ofcourse).
Interesting concept except for the player who jumps.. say 4 levels after winning. They join again and run into the same leveled people but with way better gear because they got it from PvE / bought it.
The gain their loot aspect is nice but not enough to compensate for the large level increases, what if you kill higher level people with crap gear then your no stronger and will then face higher level people with better gear (unless you take the time to PvE) in which case you might as well drop the concept entirely.
I just don't see how these two different types HC modes could flow together. Overall a cool idea that may be good for just a gladiator mode or something.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
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Interesting concept except for the player who jumps.. say 4 levels after winning. They join again and run into the same leveled people but with way better gear because they got it from PvE / bought it.
The gain their loot aspect is nice but not enough to compensate for the large level increases, what if you kill higher level people with crap gear then your no stronger and will then face higher level people with better gear (unless you take the time to PvE) in which case you might as well drop the concept entirely.
I just don't see how these two different types HC modes could flow together. Overall a cool idea that may be good for just a gladiator mode or something.