DUNCAN99: "small amount of people" rofl, how come D2 survived this long? Not to kill mephisto, diablo or baal one more time thats for sure. Also, there wouldnt be nerfs in PvE because the PvP and PvE skills are separate and they can adjust things specifically to PvP without nerfing PvE. The fun in a nonrated arena wont last long, it will get boring and repetetive when there is no specific goal. A part of the fun in PvP is to climb rankings, get achievements, get braging rights about your rank/rating etc. Also, you're wrong about Diablo 3 not being competetive when it comes to gear. Its a competetive nature there aswell even though its not competetive in a tournament kind of way. People will compare gear with others and start braging about your awsome gear once you've collected the gear you want and thats competetive in its own way.
If the nonrated arena came with more rewards then just cool banners, achievements etc it would be alot more fun. For example: The higher "rank" you get in PvP even though its not visible, the cooler you can look through vanity items. That would make the arena alot more rewarding because eventually you can stand out from the rest if you get high rank enough to get that last PvP vanity item to look awsome. Having just a banner to brag about aint that cool.
I agree with you on a lot of your points, however to say that nonrated arena won't last long but praise Diablo 2 for surviving so long on nonranked pvp just seems all sorts of contradiction. The PvP community will do what we always have done and that is make our rules, make our ladders, and take control of the PvP. We don't require and honestly I don't want Blizzard to intervene with this process, this is what makes a community shine. We don't have to worry about Blizzard making radical changes because some new comers don't quite understand all of the mechanics and how to be good at PvP.
I am sure Capcom when they made Street Fighter had the idea that it would be a global phenomenon and a huge tournament game...not. The community makes the game in the long run, the developer pretty much just gives us the tools to do what we want. If the community deems that Diablo 3 become an esport or a hardcore PvP game then it will happen, we won't get help from Blizzard but who cares? As far as I am concerned from listening to interviews, the Diablo team isn't even good at Diablo, they struggle with PvM and couldn't hang with PvP, those arn't the people I want sticking their nose in the communities business.
I have one major concern with PVP victory being based on total number of teams kills after a finite period of time- won't this promote teams to target only 1 or 2 players on the other team who may have weaker defenses (i.e. the wizard or demon hunter classes). I don't want to be a demon hunter and constantly running for my life every session. Similarly, I wouldn't want to play a barb who may rarely be targeted for a kill and thus no sense of threat to your character dying. I know Blizzard is trying to properly balance dps and offensive skills, but I'm guessing the defensive skills may not be getting the same scrutiny.
A possible improvement or solution to this is to make a random alive player on a team worth 2 points instead of one and for some short duration (30sec or so) and randomly change the 2-pt character throughout the match. This way there's more strategy and thinking whether to target the 2pt character or continue after the weakest character who's being exploited.
Hoping PVP doesn't suck or become super repetitive
If they add in that Diablo 2 style dueling then who cares. A lot of people won't even bother with arena then unless they wanna dick around.
Also the weakest is always going to be ganked and jumped regardless of format, so making a random player worth points won't help you. Once the weak is gone they can jump the strong and pretty much dominate the game.
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I am sure Capcom when they made Street Fighter had the idea that it would be a global phenomenon and a huge tournament game...not. The community makes the game in the long run, the developer pretty much just gives us the tools to do what we want. If the community deems that Diablo 3 become an esport or a hardcore PvP game then it will happen, we won't get help from Blizzard but who cares? As far as I am concerned from listening to interviews, the Diablo team isn't even good at Diablo, they struggle with PvM and couldn't hang with PvP, those arn't the people I want sticking their nose in the communities business.
Also the weakest is always going to be ganked and jumped regardless of format, so making a random player worth points won't help you. Once the weak is gone they can jump the strong and pretty much dominate the game.