"stun" BARB
Ancient Spear + Indigo rune ---Throw 8 spears pull back the enemy that it hits
Leap attack + Crimson Rune --- Shockwave that bursts forth and knocks enemies toward u from 45 yrds
Furious Charge + Obsidian --- Stun for 5 sec
Seismic Slam + obsidian --- Stun for 3
Weapon throw + obsidian --- Stun for 3
Ignore Pain + Golden ----- knocks back enemies 28 yrds reduces cool down by 25 secs also deal 50% weapon damage
Relentless - 20% below life all skill costs no fury damage reduced by 50%
Juggernaut-Duration of control impairing affects reduced 20%when stunned feared or charmed you recover 15% of ur max life
superstition - reduces all non physical damage by 20%
MOnk
Mantra of healing + Indigo --- (cool down 30 sec) temporary shield places on ur allies 10 secs for up to 40% of person
max life (like wow priest)
Mantra of Evasion + Alabaster --- When ally is below 20% life shield forms around the target reducing incoming damage by 80% for 10 sec
Mantra Retrobution + obsidian --- when Mantra of ret damages attacker stunned for 2 secs
Its so hard to pick which mantra
Breath of Fire + Indigo --- increase healing to 9820 -13093
Dashing Strike + Alabaster --- stun enemy 3.5 secs
Seven Sided Strike + Obsidian rune --- 55% chance per hit to stun for 3 secs
Deadly reach + --- Obsidian --- Third Strike replaced with , hit up to 9 enemies withing 15 yrds for 125% weapon damage lightning
Inner Sanc + Golden --- allies regen 1170.9 per sec while inside circle
Pacifism --- when stunned feared or charmed all dam reduced by 75%
Near Death Exp --- when receiving fatal blow u instead restored 35% of Max life and 35% spirit
Exalted Soul - increase max spirit by 100
Witch Doc
Summon Zombie Dogs + Indigo --- 70% of damage taken is absorbed by ur Zombie dogs
Sacrifice + Alabaster --- 70% chance sacrificed dog to resurrect as a new zombie dog
Grasp of Dead + obsidian --- increase slow to 64%
Horrify + Indigo --- Increase area of effect to 26 yards
Mass Confusion + indigo --- who arent confused are stunned for 5 sec
Spirit walk + Indigo ---- spirit walk to 10 secs
Zombie handler - you can have 4 zombie dogs at once healther increased by 60%
Rush of essence - Spirit spells return 200% of mana costs over 10 sec
Death Trance - reduce damage by 20% when below 50%
Demon Hunter
Evasive Fire + Golden --- backflip costs 0
Prep + crimson --- removes cooldown skill cost 10 disc but restores all hatred
Fan of Knives + obsidian --- 20% chance to stun enemy for 3.5
Rapid Fire + obsidian --- while channeling launch 7 homing millsoles every sec that deal 50% weapon damage
Sentry + obsidian --- turrets fire homing rockets every 1.5 secs to hit target for 240% of weapon damage
vault + obsidian - as you travel shoot arrow for 205% weapon damage
Ballistics --- damage rockets increased by 100%
Custom engineering- duration for traps increased by 100%
Fundamentals --- Increases damage of ur basic attacks by 100% basic attacks restore 15 hatred
Wizard
Slow time + indigo --- slow time effects cling to enemies for 14 sec after they left the bubble
Diamond skin + crimson - Reflects 160% of damage
Frost Nova + Golden --- reduces cooldown to 5 secs
Teleport + Alabaster --- after casting teleport there is a 2 sec delay before the cooldown begins
Hydra + Indigo --- Lightning hyrda 41 - 48 dam
Ray of Frost + Golden --- reduce casting cost to 3 arcane per sec
Unstable anomaly --- when reduced to 20% life Release a showckwave that knocks all enemies back
Astral presence - Increase max arcane powere by 20 and arcane regen by 2 per sec
Illusionist --- whenever you suffer more than 15% of life in a single hit the cool down of Teleport is reset
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Ancient Spear + Indigo rune ---Throw 8 spears pull back the enemy that it hits
Leap attack + Crimson Rune --- Shockwave that bursts forth and knocks enemies toward u from 45 yrds
Furious Charge + Obsidian --- Stun for 5 sec
Seismic Slam + obsidian --- Stun for 3
Weapon throw + obsidian --- Stun for 3
Ignore Pain + Golden ----- knocks back enemies 28 yrds reduces cool down by 25 secs also deal 50% weapon damage
Relentless - 20% below life all skill costs no fury damage reduced by 50%
Juggernaut-Duration of control impairing affects reduced 20%when stunned feared or charmed you recover 15% of ur max life
superstition - reduces all non physical damage by 20%
MOnk
Mantra of healing + Indigo --- (cool down 30 sec) temporary shield places on ur allies 10 secs for up to 40% of person
max life (like wow priest)
Mantra of Evasion + Alabaster --- When ally is below 20% life shield forms around the target reducing incoming damage by 80% for 10 sec
Mantra Retrobution + obsidian --- when Mantra of ret damages attacker stunned for 2 secs
Its so hard to pick which mantra
Breath of Fire + Indigo --- increase healing to 9820 -13093
Dashing Strike + Alabaster --- stun enemy 3.5 secs
Seven Sided Strike + Obsidian rune --- 55% chance per hit to stun for 3 secs
Deadly reach + --- Obsidian --- Third Strike replaced with , hit up to 9 enemies withing 15 yrds for 125% weapon damage lightning
Inner Sanc + Golden --- allies regen 1170.9 per sec while inside circle
Pacifism --- when stunned feared or charmed all dam reduced by 75%
Near Death Exp --- when receiving fatal blow u instead restored 35% of Max life and 35% spirit
Exalted Soul - increase max spirit by 100
Witch Doc
Summon Zombie Dogs + Indigo --- 70% of damage taken is absorbed by ur Zombie dogs
Sacrifice + Alabaster --- 70% chance sacrificed dog to resurrect as a new zombie dog
Grasp of Dead + obsidian --- increase slow to 64%
Horrify + Indigo --- Increase area of effect to 26 yards
Mass Confusion + indigo --- who arent confused are stunned for 5 sec
Spirit walk + Indigo ---- spirit walk to 10 secs
Zombie handler - you can have 4 zombie dogs at once healther increased by 60%
Rush of essence - Spirit spells return 200% of mana costs over 10 sec
Death Trance - reduce damage by 20% when below 50%
Demon Hunter
Evasive Fire + Golden --- backflip costs 0
Prep + crimson --- removes cooldown skill cost 10 disc but restores all hatred
Fan of Knives + obsidian --- 20% chance to stun enemy for 3.5
Rapid Fire + obsidian --- while channeling launch 7 homing millsoles every sec that deal 50% weapon damage
Sentry + obsidian --- turrets fire homing rockets every 1.5 secs to hit target for 240% of weapon damage
vault + obsidian - as you travel shoot arrow for 205% weapon damage
Ballistics --- damage rockets increased by 100%
Custom engineering- duration for traps increased by 100%
Fundamentals --- Increases damage of ur basic attacks by 100% basic attacks restore 15 hatred
Wizard
Slow time + indigo --- slow time effects cling to enemies for 14 sec after they left the bubble
Diamond skin + crimson - Reflects 160% of damage
Frost Nova + Golden --- reduces cooldown to 5 secs
Teleport + Alabaster --- after casting teleport there is a 2 sec delay before the cooldown begins
Hydra + Indigo --- Lightning hyrda 41 - 48 dam
Ray of Frost + Golden --- reduce casting cost to 3 arcane per sec
Unstable anomaly --- when reduced to 20% life Release a showckwave that knocks all enemies back
Astral presence - Increase max arcane powere by 20 and arcane regen by 2 per sec
Illusionist --- whenever you suffer more than 15% of life in a single hit the cool down of Teleport is reset