Alright so, after tweaking around with the video settings I found that the shadow quality heavily influences the micro stutter.
Increasing shadow quality will give you significantly more micro stutter. I currently run everything maxed out Except the shadow quality, which is on low. I now experience -no- micro stutter at all.
I have found the same correlation between shadow quality and stutter with my sli setup. I usually run lower shadow quality on most games to avoid this even though shadows are one of the best factors for how a game looks overall when trying to use ultra or highest game settings. But I think this is more cpu intensive then gpu, plus the bandwidth requirements depending on your resolution.
As for D3 i don’t have the beta, yet :P, but I would lean toward drivers and sli/xfire optimization at this point. Most games seem to improve a lot in this area post release, I would assume the majority of gamers don’t have dual, tri or quad gpu support because of the expense.
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I have found the same correlation between shadow quality and stutter with my sli setup. I usually run lower shadow quality on most games to avoid this even though shadows are one of the best factors for how a game looks overall when trying to use ultra or highest game settings. But I think this is more cpu intensive then gpu, plus the bandwidth requirements depending on your resolution.
As for D3 i don’t have the beta, yet :P, but I would lean toward drivers and sli/xfire optimization at this point. Most games seem to improve a lot in this area post release, I would assume the majority of gamers don’t have dual, tri or quad gpu support because of the expense.