I don't want this game to be like WOW where you have arenas and different gear for PvP and PvE... Diablo is a PvE based game and I'm ok with that...
But you had PvP and PvE items in Diablo 2. Strings, Stormshield, and plenty other unique could be used. Fire Sorc? Use boots, and some other items good against fire Sorc. I didn't enjoy the Hostile (or PvP) in Diablo 2, but I know people wanted specific items against specific builds.
Edit:
@OP
Gratz, blue reply on your topic Been a long time since I had mine =/
The other thought that came to my head that I'm kicking myself for not putting in original post is why there's affixes like int/dex, str/int, and dex/str. Well I'm going to make a prediction that we'll be seeing classes that utilize these stat combinations in the expansion.
I think it's been mentioned before that crossover stats like that shouldn't be viewed as useless because even (for example) int and dex are useful for a Barb as all res and dodge boost, however minor. Of course, everyone prefers the min/max playstyle and I'm pretty sure Barbs get better return from 1 point in strength than 1 point in either dex or int anyway.
Still, It's what has been said by the Blue Almighty, so maybe they won't change it.
Personally, I think it's better they fix non-main stats on class specific item. I hate finding wizard hats at the best of times, but finding one with +125 str and +90 vit and no int at all is crazy. Whether they remove str and dex from wiz hats completely I don't know, but there should be (random number time!) a set 100-200 int roll on them, with a max 100 roll of str/dex if they stay.
Quite frankly, I feel that Strength and Dex are the only "non-main stats" I want. Dodge is extremely good and Strength is good because I always need more armor. I feel that All Resist gear gives plenty.
I've been thinking about your NV stack solution and I don't really like it. Some people love shorter session. Sometimes, I do it too. People who did Mephisto run in Diablo 2 also loved short runs from time to time.
The NV should stay as it is (perhaps they should remove the timer though). Instead, how about some "Event bonus"? The more event you do, the more rewards you get.
I agree my NV stack solution needs a little adjusting, we've seen a bunch of good suggestions from the community on how to fix it. I think though. Something needs to be changed to allow people with small amounts of time to also feel like they are wasting their time if they don't have 1+ hours to kill.
Another thought I had to encourage playing other classes, would making class items drop more frequently for the actual class your playing be a way to encourage people to play a specific class? Instead of farming for gear for your Monk on a Barbarian you'd actually benefit from playing the specific class? I'm not talking a huge chance, but if they had like a 10-20% higher chance of finding class specific items it might have some merit.
Don't quote me on this, but I think I read in the Dev Interview (forgot which one) that they might do the following things:
=> You have more chance to find items that roll affixes useful to your class (if you find a helm, it's more likely to roll Strength if you are a barb)
=> You have more chance to find a class specific item for your character you are currently playing. Class specific items are going to roll more logical stats.
That alone should be a good reason to play other classes
They said that they might add some "specific loots" for "specific monsters" (ie Butcher dropping Butcher's Carver). I could see them extending this and "make the specific item" roll stats (Int for Wiz or WD) depending on which class you are currently playing.
I've been thinking about your NV stack solution and I don't really like it. Some people love shorter session. Sometimes, I do it too. People who did Mephisto run in Diablo 2 also loved short runs from time to time.
The NV should stay as it is (perhaps they should remove the timer though). Instead, how about some "Event bonus"? The more event you do, the more rewards you get.
I'm really digging the idea of having achievements for Legendary items. Perhaps they should extend this to legendary plans as well! That's one achievement we might never complete in our lifetime... but still!
I like the idea of Mystic as well, but the end-result of that tinkering should be that your item is BoA.
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But you had PvP and PvE items in Diablo 2. Strings, Stormshield, and plenty other unique could be used. Fire Sorc? Use boots, and some other items good against fire Sorc. I didn't enjoy the Hostile (or PvP) in Diablo 2, but I know people wanted specific items against specific builds.
Edit:
@OP
Gratz, blue reply on your topic Been a long time since I had mine =/
Quite frankly, I feel that Strength and Dex are the only "non-main stats" I want. Dodge is extremely good and Strength is good because I always need more armor. I feel that All Resist gear gives plenty.
Don't quote me on this, but I think I read in the Dev Interview (forgot which one) that they might do the following things:
=> You have more chance to find items that roll affixes useful to your class (if you find a helm, it's more likely to roll Strength if you are a barb)
=> You have more chance to find a class specific item for your character you are currently playing. Class specific items are going to roll more logical stats.
That alone should be a good reason to play other classes
They said that they might add some "specific loots" for "specific monsters" (ie Butcher dropping Butcher's Carver). I could see them extending this and "make the specific item" roll stats (Int for Wiz or WD) depending on which class you are currently playing.
The NV should stay as it is (perhaps they should remove the timer though). Instead, how about some "Event bonus"? The more event you do, the more rewards you get.
I like the idea of Mystic as well, but the end-result of that tinkering should be that your item is BoA.