Yeah that kinda baffles me. The first legendary revamp was a step in the right direction, but only a step. There are still toooooooo many marginal legendaries - I got a near-perfect Wizardspike yesterday, for example. I'll be lucky to get 25-50k for that. None of my alts even need it. It's a very strange weapon, it's a pretty decent idea, but it just isn't *good enough*... it needs something more. The only people it could possibly appeal to are DWers who really want resist all on a weapon or Wizards who are desperatly in need of a high APS weapon with APoC but can't afford a quality Chantodo's.
I love the Frozen Orb throwback honestly. I had a Wizardspike that had pretty bad rolls, but I had trouble crushing it because I thought the effect was just awesome. But that single effect just isn't going to make it useable. The rest of the stats are MEH. I love the idea of a weapon with resist all. That could work with some builds, it's not common... but again, it just doesn't prove to be all that special in the current game.
They definitely need more work and I hope that they have a good handle on what did work and what did not work with the first revamp and can use that knowledge to do it better this time around.
I kinda agree.
But, as I also argued back in that 'remove AH' thread weeks ago, I'm not sure how it would be possible to de-emphasize AH that much, while keeping it anywhere close to its current form. Since the market will adjust to most changes like drop chances etc.
Hopefully Travis and Blizzard will surprise. Especially Travis has said some positive stuff in recent months. Now we really just need action behind the words!
Well I'm glad we're basically on the same page here. Hell, I'm MOSTLY on the same page as Maka (which almost assuredly is going to require him to go to the ER as a result of a heart attack).
Travis said it was their goal to de-emphasize the AH because they felt it was too central to gameplay. I'd like to see what they come up with before rushing to any more judgements about what should be removed, blown up, converted into an internet cat meme, or whatever.
A lot of the AH useage is dependent on itemization, we all know this. The fact that it's tough to find your own gear is why most people hit up the AH. I, personally, have no issues at all if the AH becomes the "trading grounds" for the top 2% of gear. I think that unless you go BoA on every item out there that there will ALWAYS be some kind of demand to exchange the very upper-echelon of igems. I am almost certaint there's just no way to avoid that. But I'm not disheartened by that, I think that's pretty natural. The rest of the items, though, I'd certainly like to see become more-available outside of the AH to the point that they're not really listed on the AH because there's not very much demand.
If they can fix itemization (how items roll, what constitutes a good item, and drop rates) adequately, I really think you're going to see the AH fade into obscurity except for people who are looking to exchange the top items. I know that I only go to the AH when I feel like I've hit a wall - that motherfucking Act 2 wall was brutal and was the #1 reason I used the AH in D3, period. The fact that they've fixed Inferno, generally, to not have those brutal "walls" has already minimized my desire to buy items on the AH (I still love monetizing the items I don't have a use for - and I always will enjoy accumulating currency, it's a form of "progression" for me).
One of the biggest itemization issues that I see, which I truly hope they address, is that D3 has so many more item properties than D2 did and most of them just aren't really pertinent to characters. It's much more difficult to roll a good rare in D3 than it was in D2 and that's something that they really need to address. They could start by completely eliminating those motherfucking "hybrid" properties (str-dex, str-int, str-vit, dex-int, dex-vit, int-vit) which would simply remove 6 possible properties from EVERY item. That alone would go a really long way to improving items. Because, let's be honest, who the fuck really wants to roll str-dex, str-int or dex-int anyway? Those three are completely useless and the other three just serve as an "extension" of the range on the primary stat (ie: if you roll strength you want to roll str-vit with it to make your strength roll bigger).
None of those six properties add to itemization, in fact they detract severely from it. I am willing to bet that Blizzard has actually keyed in on this and I am going to jump up and down and dance for joy when I see them removed in the itemization patch notes. Mark it down, that's a prediction - one that I feel pretty comfortable saying will come true!
The other thing they can do, granted this is more likely in an expansion, is to take all the skill-specific stats (crit chance on Acid Cloud, reduced mana cost on Zombie Charger, etc.) and remove them. Allow the Mystic to enchant class-specific weapons with a selected skill-specific stat for a nice sum of gold (I'm thinking 2.5 million) and allow her to re-roll the magnitude of that stat for a nice, but smaller, sum of gold (I'm thinking 1 million). This would take another huge clump of properties out of the fray and allow people to have some "customization" on any slots they're using class-specific items in. These enchants would not count against the 6 property limit either, BTW, which may bring some class-specific items back to prominence.
Anyway, I think those are two very simple changes to itemization that would go miles to making yellows (and sometimes greens/oranges) feel a lot less tiresome and annoying. And, frankly, it revolves around shrinking the pool of properties down because D3 simply has way too many of them.
TL;DR
If they reduce the sheer number of properties items can roll they'd go a long way to making items more-useful in general without any other tinkering, although I believe there is still need for further tinkering, just pointing out that there are simply way too many properties for items right now and that leads to stuff being underwhelming.
Mods, if the itemization part of this is too off-topic, I've been thinking about making a post about my ideas on the subject there and I'll gladly remove it from this post.
The fix to never finding good drops is to make it more likely to find good drops though.
Keeping the AH because it would otherwise be too hard to get gear is the totally wrong way to look at this imo.
Let us rather reach the point where AH feels unimportant, because playing the game is the best way to find items.
That will make it so much easier to remove AH too, since people suddenly wouldn't miss it anymore
I agree!
Except that if you've made the AH unimportant there is NO REASON it needs to be removed. I don't understand why more people aren't thinking along the lines of Travis when he says the AH needs to be "de-emphasized." Everyone who wants the AH removed says it's too central to D3. If it's not the centerpiece then there's no reason to remove it.
I don't see how a system that automates trading improves the "social aspect" of the game.
I *never* made a friend from trading in D2. Every single friend I made was from 8-player runs. Obviously there were probably some who had the exact opposite experience, but let's be frank - the game is meant to be played. The social aspects of the game that need to be improved is our ability to group up with random strangers and have a blast.
I think a "trading house" would be really cool. I have no personal issues using the AH myself, but there are sometimes that I'd like to trade a STR Mempo for an equivalent (or as near as possible) INT Mempo. In situations like that I'd LOVE the ability to have a more-streamlined manner to broker said trade. But, when it comes to my 47th Inna's belt? Eh, I'll just take the gold and move on.
But, I truly doubt I'm going to be making tons of "friends" from any sort of streamlined trading interface, even if it's amazing and I love to use it. I just don't see any reason why it'd be any different from the past.
That being said, because OPTIONS are important, I think it would be important to implement a Trading House in parallel with the Auction House. As I said, there are infinite items of some worth (think anything under 1M gold) that I simply don't want to trade for another sub-1M gold item, I simply want the cash so that I can make gems or funnel it into more amulet crafts or some such.
Repost the original topic with the title "patch 1.0.9 Ideas" instead of preview... Its very misleading.
Thats what most likely lead to it being removed.
Yeah, I was about to edit my previous post to make that point.
That actually might be the culprit considering it may or may not have been marked as spreading "false information" about something that could be very real.
So much this.
Just do what you have to in order to make it clear that these are NOT Blizzard's ideas, they're NOT the contents of patch 1.0.9, etc.
If you don't do that it will almost certainly be deleted each time because it's highly misleading.
I don't agree with all your ideas, but I appreciate the thought and effort you put into making a logical and reasonable post. +1 simply for giving us another example as to how feedback SHOULD be presented.
Rollback Post to RevisionRollBack
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Yeah that kinda baffles me. The first legendary revamp was a step in the right direction, but only a step. There are still toooooooo many marginal legendaries - I got a near-perfect Wizardspike yesterday, for example. I'll be lucky to get 25-50k for that. None of my alts even need it. It's a very strange weapon, it's a pretty decent idea, but it just isn't *good enough*... it needs something more. The only people it could possibly appeal to are DWers who really want resist all on a weapon or Wizards who are desperatly in need of a high APS weapon with APoC but can't afford a quality Chantodo's.
I love the Frozen Orb throwback honestly. I had a Wizardspike that had pretty bad rolls, but I had trouble crushing it because I thought the effect was just awesome. But that single effect just isn't going to make it useable. The rest of the stats are MEH. I love the idea of a weapon with resist all. That could work with some builds, it's not common... but again, it just doesn't prove to be all that special in the current game.
They definitely need more work and I hope that they have a good handle on what did work and what did not work with the first revamp and can use that knowledge to do it better this time around.
Well I'm glad we're basically on the same page here. Hell, I'm MOSTLY on the same page as Maka (which almost assuredly is going to require him to go to the ER as a result of a heart attack).
Travis said it was their goal to de-emphasize the AH because they felt it was too central to gameplay. I'd like to see what they come up with before rushing to any more judgements about what should be removed, blown up, converted into an internet cat meme, or whatever.
A lot of the AH useage is dependent on itemization, we all know this. The fact that it's tough to find your own gear is why most people hit up the AH. I, personally, have no issues at all if the AH becomes the "trading grounds" for the top 2% of gear. I think that unless you go BoA on every item out there that there will ALWAYS be some kind of demand to exchange the very upper-echelon of igems. I am almost certaint there's just no way to avoid that. But I'm not disheartened by that, I think that's pretty natural. The rest of the items, though, I'd certainly like to see become more-available outside of the AH to the point that they're not really listed on the AH because there's not very much demand.
If they can fix itemization (how items roll, what constitutes a good item, and drop rates) adequately, I really think you're going to see the AH fade into obscurity except for people who are looking to exchange the top items. I know that I only go to the AH when I feel like I've hit a wall - that motherfucking Act 2 wall was brutal and was the #1 reason I used the AH in D3, period. The fact that they've fixed Inferno, generally, to not have those brutal "walls" has already minimized my desire to buy items on the AH (I still love monetizing the items I don't have a use for - and I always will enjoy accumulating currency, it's a form of "progression" for me).
One of the biggest itemization issues that I see, which I truly hope they address, is that D3 has so many more item properties than D2 did and most of them just aren't really pertinent to characters. It's much more difficult to roll a good rare in D3 than it was in D2 and that's something that they really need to address. They could start by completely eliminating those motherfucking "hybrid" properties (str-dex, str-int, str-vit, dex-int, dex-vit, int-vit) which would simply remove 6 possible properties from EVERY item. That alone would go a really long way to improving items. Because, let's be honest, who the fuck really wants to roll str-dex, str-int or dex-int anyway? Those three are completely useless and the other three just serve as an "extension" of the range on the primary stat (ie: if you roll strength you want to roll str-vit with it to make your strength roll bigger).
None of those six properties add to itemization, in fact they detract severely from it. I am willing to bet that Blizzard has actually keyed in on this and I am going to jump up and down and dance for joy when I see them removed in the itemization patch notes. Mark it down, that's a prediction - one that I feel pretty comfortable saying will come true!
The other thing they can do, granted this is more likely in an expansion, is to take all the skill-specific stats (crit chance on Acid Cloud, reduced mana cost on Zombie Charger, etc.) and remove them. Allow the Mystic to enchant class-specific weapons with a selected skill-specific stat for a nice sum of gold (I'm thinking 2.5 million) and allow her to re-roll the magnitude of that stat for a nice, but smaller, sum of gold (I'm thinking 1 million). This would take another huge clump of properties out of the fray and allow people to have some "customization" on any slots they're using class-specific items in. These enchants would not count against the 6 property limit either, BTW, which may bring some class-specific items back to prominence.
Anyway, I think those are two very simple changes to itemization that would go miles to making yellows (and sometimes greens/oranges) feel a lot less tiresome and annoying. And, frankly, it revolves around shrinking the pool of properties down because D3 simply has way too many of them.
TL;DR
If they reduce the sheer number of properties items can roll they'd go a long way to making items more-useful in general without any other tinkering, although I believe there is still need for further tinkering, just pointing out that there are simply way too many properties for items right now and that leads to stuff being underwhelming.
Mods, if the itemization part of this is too off-topic, I've been thinking about making a post about my ideas on the subject there and I'll gladly remove it from this post.
I agree!
Except that if you've made the AH unimportant there is NO REASON it needs to be removed. I don't understand why more people aren't thinking along the lines of Travis when he says the AH needs to be "de-emphasized." Everyone who wants the AH removed says it's too central to D3. If it's not the centerpiece then there's no reason to remove it.
I *never* made a friend from trading in D2. Every single friend I made was from 8-player runs. Obviously there were probably some who had the exact opposite experience, but let's be frank - the game is meant to be played. The social aspects of the game that need to be improved is our ability to group up with random strangers and have a blast.
I think a "trading house" would be really cool. I have no personal issues using the AH myself, but there are sometimes that I'd like to trade a STR Mempo for an equivalent (or as near as possible) INT Mempo. In situations like that I'd LOVE the ability to have a more-streamlined manner to broker said trade. But, when it comes to my 47th Inna's belt? Eh, I'll just take the gold and move on.
But, I truly doubt I'm going to be making tons of "friends" from any sort of streamlined trading interface, even if it's amazing and I love to use it. I just don't see any reason why it'd be any different from the past.
That being said, because OPTIONS are important, I think it would be important to implement a Trading House in parallel with the Auction House. As I said, there are infinite items of some worth (think anything under 1M gold) that I simply don't want to trade for another sub-1M gold item, I simply want the cash so that I can make gems or funnel it into more amulet crafts or some such.
It's pathetic that you'd lump everyone who uses the AH into the same category as gold-buyers. That's stupid and inflammatory and rude.
If you can't make a point without such obviously-wrong generalizations then don't bother saying anything.
So much this.
Just do what you have to in order to make it clear that these are NOT Blizzard's ideas, they're NOT the contents of patch 1.0.9, etc.
If you don't do that it will almost certainly be deleted each time because it's highly misleading.